Operator Tactics
The complete Operator Tactics print edition: core D6 engine, operators, missions, combat loop, solo support, and GM procedures.
The print editions. Core rules, world books, city atlases, theater guides, campaign supplements, and map companions — every book that's shipped, every page that's set in type. All free. All open.
The complete Operator Tactics print edition: core D6 engine, operators, missions, combat loop, solo support, and GM procedures.
Fast GM-and-players rules packet: core D6 engine, six operator classes, pressure tokens, supply state, combat, wounds, NPC behavior, missions, and campaign loop.
Two tabletop scales in one field manual: splice-level Skirmish rules, Iron Line mass-battle doctrine, quick reference, scenarios, and organized play.
Fast two-player skirmish packet: core rules, six operator classes, starter splices, Climax table, scenario maps, splice roster, and quick reference.
Fast two-player mass-battle packet: core rules, unit roster, keyword reference, starter armies, Signal, Strain, EW, two battle maps, roster, and quick reference.
Standalone solo and two-player card game: assemble operators, clear five challenges, reach the HVT, and close the confrontation before the target escapes or wipes the team.
Standalone print-and-cut card sheets for the complete HVT deck: operators, targets, scenarios, and challenges formatted for standard card sleeves.
Advanced loadout supplement for RPG, Skirmish, and Iron Line: drones, stealth tech, breaching tools, EW, prototypes, mission assets, and strategic platform costs.
The world book for Terra Conflictus: factions, history, gene-forged culture, territories, doctrine, and the political texture of the setting.
City and hub reference material for campaign play: urban theaters, local pressures, faction presence, and playable location texture.
Large-scale campaign territory guide for regions, theaters, conflict spaces, and operational context across Terra Conflictus.
Underground motorsport supplement plus The Bright Signal campaign: Race Rolls, Raid Rolls, LINE, GRIP, Security Pressure, and Lost Angeles.
Creatures, flora, and environmental hazards across eight territories and the orbital High Ground. 95 entries. Stat blocks compatible with RPG, Skirmish, and Iron Line.
Named antagonists and NPCs by territory. 29 fully-voiced characters with full stat blocks, operational abilities, and cross-territory campaign threads. Companion to Field Ecology.
Solo hunting supplement: procedural specimen generation, aberrant abilities, Hunt Generator, Approach Protocol, anatomy targeting, BAFO rank progression, and Field Dossier campaign tracking.
Five pre-built hunts across three territories — Eurasian Contested Zone, Antarctic Peninsula Oasis, and Java Scatter. Hunt Index Cards pre-filled. Plug directly into the Big Game solo loop.
Print companion map packet for Lost Angeles, built for table reference alongside Raid Racers and Western Corridor play.
One-session squad operation on the Thule Array. An autonomous rationing AI hides a three-year cooling deficit, the engineer holding the lie together wants out, and the oldest computer on Earth just started talking. Three clocks, six leverage points, no clean choice.
The full-color kitbash zine. Two paths to a model — sprue pile or thrift-shelf salvage — bound by one Gene-Forge doctrine. Lineage galleries, the Splice Punk paint pass, a materials manual, and a real Paleo-Raptor build shot step by step. Serious about its world, not solemn about itself.
Run the RPG and Solo game with no tape measure: named distance bands instead of inches, terrain drawn as zones with traits, and Blocking-and-Shadow line of sight. Any inch-based mission converts off the page. Skirmish and Iron Line unchanged.
▸ Add future print editions by copying the PDF into the deploy folder and adding one card to this catalog. ED. 02 / 2026 in progress.