Modified bodies. Voided terms of service.
A short-form video series
Lost Angeles, 2066. Five operators do risky jobs for money, film themselves doing it, and post it to their own channel. The channel is the show: every episode is a video from inside their world.
It is a comedy first. The jobs go wrong, the bets get out of hand, and the crew plays it all completely straight. Built for the audience that grew up on GTA roleplay: crew as family, and the hangout is the show.
In this world, governments build soldiers with animal DNA: wolves, ravens, bears. The government owns those soldiers. If a soldier runs away, the government still claims their body. Each one handles runaways differently:
A crew of mixed runaways is called a splice. It used to be an insult. The young wear it with pride.
Four runaways from three governments, plus one ordinary human kid who talked his way in. Nobody assigned this family. They chose each other.
This is not one person's story. It is five leads, one crew, and every episode belongs to all of them.
The test for the designs: you can tell all five apart in a wide shot, from behind, and on grainy security footage.











COMMANDER ILYA VROZA // KAVAST WOLF PACK
Vroza never ran away. He believes the system that built him is good, and he loves his wolf pack the way the recruitment ads promise. The crew's happy, free life is proof that everything he believes is a lie. He cannot accept that.
His feud with the crew plays as comedy: pranks, bets, and public embarrassment that the whole city treats as entertainment. He is the only person in the city who is not laughing. That is what makes him scary.
Three simple rules make it feel real: no soundtrack (every sound comes from inside the world), timestamps never lie, and every title card is written by hand and photographed. In a feed full of machine-made content, that honesty is the brand.

The rule: in any three episodes, at least two are funny. Heists go wrong, bets get out of hand, pranks get production value, and the crew plays every dumb situation completely seriously.
Under the comedy, every character carries something heavy. It surfaces about once a season, and it hits hard exactly because the show is usually loud and funny.
When the season's one quiet moment lands, the channel covers it with a single hand-written card:
Three stories run through the season at once: the crew's daily life (the comedy), the feud with Commander Vroza (the plot), and each character's buried weight (the heart). Two episodes drop per week for six weeks. A new viewer can start anywhere.
The finale packs every storyline into one overcrowded nightclub on race night. It plays as the loudest comedy of the year, and its biggest moment is the one thing the channel never shows: the camera goes down, and a hand-written card covers what happened.


In the story, the crew pays its bills by selling bootleg shirts. Those exact designs are the real merch line: what the audience buys is what the characters print. One story, four ways to sell it:
The world's timeline is mapped through the year 2099. The crew can grow up, and the story can grow with them.
Five leads. One crew. Already rolling.
Confidential. Terra Conflictus, Operator Tactics, and Warranty Void are original properties of Jesse Alexander / Orbital Ranch Studio. Character designs are human-made, with ownership records kept from day one.