★ TC-2066 / OPEN ARCHIVE / OPERATOR FEED ▮▮ FREE · NO ACCT REQ. ★ 55+ DOCS · 2,000+ PAGES ▮▮ CORE BOOK · ED. 01 / 2026 LIVE ★ 16 THEATRES · 32 FACTIONS ▮▮ ARCADE PLAYABLES ONLINE ★ WEIRD WELCOME — J.A. ★ TC-2066 / OPEN ARCHIVE / OPERATOR FEED ▮▮ FREE · NO ACCT REQ. ★ 55+ DOCS · 2,000+ PAGES ▮▮ CORE BOOK · ED. 01 / 2026 LIVE ★ 16 THEATRES · 32 FACTIONS ▮▮ ARCADE PLAYABLES ONLINE ★ WEIRD WELCOME — J.A.
● TC-2066 · OPEN ARCHIVE // OPERATOR FEED · FREE / NO ACCT

TERRA CONFLICTUS

operator tactics
A WARGAME / TTRPG / FICTION / FIELD-PRESS STACK

A tabletop wargame, TTRPG, and solo system, with mass-battle doctrine, a vehicle-combat circuit, a GM-map atlas, a faction archive, browser games, a daily Mission Board, and interactive adventures. Plus the world reported from inside it: CONFLICT, the war-economy glossy; UNSTABLE SIGNALS, the hobby desk of battle reports; and FIELD FICTION, short stories and novellas from the front.

All set in 2066. Earth, 2042–2105 — gene-forge conflict, all theatres. Read it like a leaked field wiki. Run it at the table. Play it in the browser. All free. All open.

// THE WORLD · TC-2066
THE PLANET BROKE.

Six military superpowers carved up what was left. Climate collapse rearranged who controls what. Coastlines moved. Rivers dried. Fresh water is the new oil. Bioweapons. Drone swarms. AI that shoots before it asks questions. War never stopped — it just stopped being called war.

// THE GAME · ONE-D6 ENGINE
ONE D6 RUNS EVERYTHING.

Shoot, fight, hack, breach, heal — same mechanic, one die. Three operators or thirty. Solo with the oracle. Run it at the table. Push miniatures across a 3′×3′ board for mass battle. Rules stay out of the way so the action stays at the table.

16+
THEATRES
32
FACTIONS
FREE
NO ACCT
LIVE PREVIEW UPHEAVAL RECORD · WEBGL · 2025–2125 29 EVENTS 16 THEATRES HEAT · SEA · FLUX · WAR
Everywhere is someone's front line. climate collapse record · 2025–2125 · heat · sea · flux · conflict OPEN FULL RECORD ▸
OPEN GLOBE
REC HUD · 24FPS · 540P ▸ LOOP · 00:00:08
DEAD · CHANNEL HUD · GENE-FORGED CONTACT EVENT
// 00 — DEAD CHANNEL · FIELD CAPTURE

RECOVERED HUD.

A leaked helmet-cam fragment. Eight seconds. No metadata. No survivor confirmed.

The Dead Channel is the unofficial archive — operator HUD captures that survived the cuts. Scrubbed, recompressed, passed hand to hand. Authenticity assumed. This is what the war looks like at twelve inches from the muzzle.

OPERATOR · GENE-FORGED · SPLICE
BUILT DIFFERENT.

Spliced animal genetics. Commercial entertainment stock. Bespoke oligarch commissions. Black-market basement labs. Operators rebuilt from the genome up — wired-in night vision, kevlar dermis, ears that hear past comm-jam, hands that don't shake under fire.

Mixed squads — gene-forged and baseline together, the splice — are the freelance default. You are not faction. You are not military. You take the job. You bring your team home.

GENE-FORGEDCLASS
SPLICESQUAD TYPE
CONTRACTSTATUS
▸ NOW SHIPPING OPERATOR TACTICS · ED. 01 / 2026 · 2,000-PG OPEN ARCHIVE 55+ DOCS · ALL FREE ● WEIRD WELCOME →
// 01 — WHAT THIS OPENS

You can read it.
Run it.
Play it.

3 MODES // 55+ DOCS // FREE
01 // FORMAT · TTRPG
THE RPG
// GM-LED · NARRATIVE · CAMPAIGN

The RPG came first. Operator Tactics was built from the ground up as a narrative game — a GM-led, character-driven experience where operators build histories, carry liabilities, and run campaigns across linked missions. Pressure tokens. Supply state. Six classes. One six-sided die runs everything.

1 GM + 3–6PLAYERS
2–4 HRSSESSION
CAMPAIGNSCALE
02 // FORMAT · TABLETOP
SKIRMISH + IRON LINE
// MINIS · DICE · TWO SCALES

The tabletop. Two scales, one rules engine. Skirmish is the small game — two players, three to six operators each, a dinner-tray table, 60–90 minutes, no GM. Iron Line is the big game — two armies of autonomous combat platforms grinding across a 3′×3′ board. Same D6. Same crit/fumble. Abstraction jumps up.

2 PLAYERSHEAD-TO-HEAD
3–6 OPSSKIRMISH
28MMIRON LINE
03 // FORMAT · MODULES
MODULES + SOLO
// CAMPAIGNS · SOLO · CARDS · DOCTRINE

Standalone supplements and pre-built campaigns. Solo hunting with Big Game and an oracle. Card-game tension with HVT. Vehicle-combat heists in Raid Racers. Pre-built campaigns — First Contact, Dead Loop, Echo Protocol, The Bright Signal. Plug into the engine; everything talks to everything.

SOLO / 2PFORMATS
10+MODULES
LINKEDCAMPAIGNS
// PLAYABLE FICTION · YOU MAKE THE CALLS

INTERACTIVE ADVENTURES.

BRANCHING STORY GAMES · PLAY FREE IN YOUR BROWSER · NO INSTALL, NO SIGNUP

Step inside the Terra Conflictus world and make the choices yourself. These are playable, choice-driven story games — you read a scene, pick what you do, and the world remembers it. Each one tracks what you carry, who trusts you, how much heat you're pulling, and how your run ends. Every page is self-contained: real places, real factions, real consequences, branching to many different endings. One sitting, roughly 20–40 minutes — and built to be replayed, because no two runs end the same way.

封印
OPEN MAP · UNSO TRAVELER
SEALED MENAGERIE · LOW EARTH ORBIT
THE SEALED
WING
// 45 SCENES · 12 ENDINGS · SURVIVAL HORROR
NEW · SPOOK HUNT

Record the thing in the sealed wing.

A derelict orbital habitat, nine hundred souls asleep, and a research wing the captain sealed instead of evacuating — still powered, still transmitting. You're the Bureau hunter sent to record what eight months of isolation grew. Watch your SUIT, the glowing TRAIL you smear through the Hull Moss, and how close you get before it knows your name. Document it and get out alive — or don't.

▸ PLAY THE SEALED WING
水都
OPEN MAP · FLOODED LONDON
THAMES BREACH ZONE · 2066
HIGH
WATER
// 100 SCENES · 12 ENDINGS · PICK A SIDE

Free-roam a drowned London.

London is under water and four powers are fighting over the wreck. Choose who you walked in as, work the fifteen sectors of the flooded city, and tip the balance between NAF, the Tideline Authority, the Dredge Compact, and Black Reach. Pick a side — or find the name nobody wants surfaced.

▸ PLAY HIGH WATER
疾走
RAID RACE · LOST ANGELES
2060 SEASON · BRIGHT SIGNAL
TAG THE
LAUNCH
// 55 SCENES · 10 ENDINGS · ONE NIGHT
MOTORSPORT · HEIST

Run a raid race to the launch.

One illegal night in the Lost Angeles corridors. You jump, Pell drives, and a shielded package has to tag a suborbital launch before dawn. Manage your LINE, your GRIP, and the Security Pressure closing in — from the Tooth and Gear garage to the Low Coast window. One true win. One hidden line.

▸ PLAY TAG THE LAUNCH
More adventures in development · every story is free and runs in your browser
// FIELD PRESS · NOW TRANSMITTING

CONFLICT MAGAZINE.

ARTICLES & SHORT FICTION · A CONTRABAND GLOSSY FROM 2066
報道
CONTRABAND GLOSSY · 2066
FILED FROM THE WAR ECONOMY
THE
WIRE
// THE DESK FILES DAILY
THE PRESS IS STILL OPEN

New dispatches from the war economy.

Embedded reportage, material-culture lore, scene reports, and field rumor from the Operator Tactics world. The desk files most days, and the newest dispatch is always up top.

ENTER THE MAGAZINE ▸
▸ Start with No. 41 · The Cold Issue
// THE HOBBY DESK · NOW TRANSMITTING

UNSTABLE SIGNALS.

BATTLE REPORTS & WORKBENCH NOTES · A GAME PLAYED EVERY DAY
FIELD HOBBY DESK · 2066
TELEMETRY RECONSTRUCTED
THE
FEED
// ONE GAME PLAYED EVERY DAY
THE DICE ARE ON RECORD

Battle reports from the table.

The desk plays one Operator Tactics game a day, turn by turn, then files the field narrative next to the workbench notes: dice luck, the turn it swung, and what to try next. Skirmish, Raid Racers, HVT, Big Game Hunts, and more.

ENTER THE FEED ▸
// THE SHORT FICTION DESK · FROM THE GROUND

FIELD FICTION.

FIRST-PERSON STORIES FROM THE CONTESTED ZONES · NEW ONES LAND SEMI-REGULARLY
SHORT FICTION DESK · 2066
THE WAR, AS STORY
FROM
THE GROUND
// EIGHT STORIES ON RECORD
FIRST-PERSON · FROM THE GROUND

The job that turns out to be something else.

Operators tell it themselves — a fennec working a desert theocracy's heat-killed hours, a diver out of time on her own body, a courier who never read the real manifest. A prize, a clock, and a rival, in the cities that were built to break them. Every story free, reads in your browser.

READ THE STORIES ▸
// THE ADVENTURE DESK · A NEW MISSION DAILY

MISSION BOARD.

PLAYABLE MISSION SEEDS FOR OPERATOR TACTICS · DROP IN AND RUN ONE TONIGHT
任務
ADVENTURE DESK · 2066
THE WAR, AS A TABLE
RUN IT
TONIGHT
// NEWEST MISSION · No. 02
DROP IN · RUN IN ONE SESSION
RAID RACERS · ISTANBUL / BOSPHORUS CROSSING

CROSSING DENIAL

Four two-seat crews race a stolen case to an off-world launch barge before the Compact seals the Bosphorus, and the case turns out to be the proof that ends the city's neutrality the second it launches.

1 GM + 2–4 (CREWS OF 2) · ONE SESSION · 2–3 HRS
OPEN THE BOARD ▸
// AT THE TABLE · PROCEDURE, NOT DECISIONS

TABLE TERMINALS.

BROWSER COMPANIONS · NO INSTALL, NO SIGNUP · SAVES TO YOUR BROWSER

These are instruments, not games — the bookkeeping half of a session, handed to the browser so the table can get on with it. They hold the state you'd otherwise track on index cards: alert levels, clocks, supply, heat, who's been revealed. They do not roll your combat, pick enemy tactics, or make the call — you move the models and roll the dice. Everything saves to the browser you're using and exports to a JSON file you can carry to another machine.

単独
LOCAL COMPANION · SOLO PLAY
TERRA CONFLICTUS 2066
SOLO
TERMINAL
// ORACLE · CLOCKS · CAMPAIGN · JOURNAL

Run a solo op without losing the thread.

Campaign Heat, active leads, contacts, and operator dossiers, carried between missions. A five-zone mission builder, mission and alert clocks, the phase and round sequence, and a SITREP oracle for the questions the rules can't answer — likely, even, unlikely. Patrol cards stay hidden until a threat earns line of sight. Ships with four solo modules: Aberrant Hunt, Broken Wire, Fear None, and Weight of Staying — plus homebrew module packs you can import.

▸ OPEN SOLO TERMINAL
▸ COMPANION · SOLO RULES
管制
LOCAL COMPANION · BEHIND THE SCREEN
OPERATOR TACTICS
GM COMMAND
TERMINAL
// 52 TABLES · 7 MISSIONS · SESSION LOG

Stop flipping through PDFs mid-session.

The counters a GM tracks by hand, lifted straight from the GM Guide: Alert Level from Cold to Blown with its consequence roller, Supply State, Equipment Stress, and HVT wound states with morale thresholds to hand. All 52 roll tables, searchable and one click to roll. Load any of the seven mission-board one-shots and run it live — full text, interactive clocks, and its own climax table. Every roll and state change lands in a timestamped session log you can export.

▸ OPEN GM TERMINAL
▸ COMPANION · GM GUIDE
// 02 — DEFINITIVE EDITIONS

LIBRARY OF CONFLICT.

PRINT ED. 01 / 2026 · 2,000+ PAGES · LIVE HTML PREVIEWS
SHOWING 11 OF 11 FEATURED · 20 IN PRINT LIBRARY ▸ OPEN FULL PRINT LIBRARY · ALL EDITIONS
// 03 — FIELD MAPS

OPERATIONAL ATLAS.

10+ LIVE HTML MAPS · WEBGL GLOBE · GM OVERLAYS · CAMPAIGN ATLASES
ALL ATLAS CITIES CAMPAIGNS OVERLAYS
▸ LIVE · TABLE-READY · OPEN IN BROWSER · NO DOWNLOAD ▸ OPEN GLOBE STANDALONE · TC-ATLAS
// 04 — TOUR MERCH

WEAR THE WAR.

SPLICE PUNK · BOOTLEG VETERAN APPAREL
T-SHIRTS PATCHES STICKERS PRINTS
▸ DROP COMING · BOOTLEG VETERAN APPAREL · GENE-FORGED FITS