Classification: Open Archive  //  Build TC-2066.04  //  Scholar Tier Access
Terra Conflictus
2042 – 2105  —  All Theatres  —  GCOA Open Data Covenant
Built Not Born — OP TAC zine art
From the Designer
Nobody Asked for This
Nobody asked me to make a wargame. Nobody sat me down and said the world needed another set of rules for pushing plastic soldiers around a table. But here we are.
I've been rolling dice for forty years—cardboard counters, hex maps, and rulebooks thicker than a phonebook. I grew up in the glow of a CRT watching Red Dawn on repeat and getting my ass handed to me in Squad Leader by my old man, who treated a Saturday afternoon like the Tet Offensive. That shit gets into your blood.
Then I went and got a career writing television: Alias. Lost. Heroes. Hannibal. Star Trek. American Gods.
Decades of crafting stories where people get shot at, blown up, and pushed to the ragged edge. Somewhere along the way, I started doing narrative design for games, too—building worlds for Riot and crafting VR Predator experiences. Every one of those gigs taught me the same lesson: the best stories come from characters making impossible choices under pressure.
That's what I wanted on the tabletop. Not a spreadsheet simulator. I wanted that gut-punch moment where the plan falls apart and you have to improvise with whatever you've got left and pray it's enough.
At first, this was just for my kids. No grand ambitions. Just a dad who wanted to share the thing that lit him up as a kid. But then we played. It was the kind of fun where you forget to eat dinner. My kids were flanking, trash-talking, and pulling off moves that would make a Delta operator nod in respect. They were treating their minis like real people. I realized then: this is bigger than my kitchen table.
I come from a world where story is king. I brought that same ruthless editorial instinct to this game. Every rule in Operator Tactics has to earn its place. If it doesn't create a decision or generate tension, it gets the axe. I've cut more mechanics than most games ship with. The point wasn't to simulate ballistics; the point was to make you sweat, make you scream obscenities at your buddy, and then crack a beer and talk about the "war stories" afterward.
I made this because I spent my life loving this genre, and because my kids reminded me that none of it matters if it isn't fun.
So yeah. Nobody asked for this. I made it anyway. And if you're a foul-mouthed degenerate who loves a good story, I made it for you, too.
Starter Packet // Core Rules // OT
Quick-Start Rules
Learn to Play
Everything you need to run a mission. Core mechanic, all six classes, turn sequence, shooting, wounds, status effects, alert levels, weapons, gear, and a campaign framework — in one document.
▶  Open Quick-Start
Interactive Atlas // 3D Globe
World Atlas
The "Where"
Live intelligence map of Earth 2066. 87 indexed events across all theatres. Faction overlays, climate data, live weather radar, Forbidden Zone borders, and UNSO Traveler orbital tracking.
▶  Establish Connection
Campaign Module // Introductory // RPG & Skirmish
Operation: First Contact
Three-Mission Campaign
Run your first campaign. Three linked missions in the contested zones of Earth 2066 — pre-built six-operator squad, complete GM guidance, ticking clocks, escalating threat, and a cast that carries through to the end.
▶  Deploy Squad
Reference // Player Rules
Player Reference
The "How to Fight"
Full rules reference for players. Six operator classes with stats, abilities, and loadouts. Combat, movement, wounds, actions, and campaign rules — plus the complete roll table suite.
▶  Open Reference
Reference // Game Master
GM Reference
The "How to Run It"
Complete GM toolkit. NPC tiers, alert system, faction forces, mission design, battlefield conditions, campaign tables, and all 12 in-world player handouts with delivery notes.
▶  Open Reference
Tool // Character Creation // OT
Operator Genesis
Operator Generator
Roll up a complete operator or a full squad. Six classes. 100-entry background table. Callsigns, loadouts, service records, liabilities, and optional gene-forge modifications.
▶  Generate Operator
Reference // World & Lore
TC2066 Field Wiki
The "What / Who"
Indexed world reference for Earth 2066. Factions, cities, characters, events, and technology — searchable and cross-linked across the full post-Upheaval geopolitical map.
▶  Open Archive
Reference // Game Rules // OT
Rules Wiki
The "How"
Complete rules reference for Operator Tactics. Six operator classes across skirmish, campaign, solo, and HVT modes — searchable by mechanic, class, and format.
▶  Open Reference
Card Game // Solo & Co-op
HVT: High-Value Target
Strike Team Training
Assemble your strike team. Five challenges. Three turns to neutralize the target. Operators and HVT scenarios from the contested zones of Earth 2060. Every run different.
▶  Launch Module