Rules Changelog — cinematic Terra Conflictus cover
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// LIBRARY OF CONFLICT — LIVE ERRATA

RULES
CHANGELOG

Unified patch notes and errata across the Operator Tactics line. Every balance patch, addition, and clarification, newest first. One source feeds this page, the print edition, and the weekly Unstable Signals patch notes.

// 13 ENTRIES · PRINT ED. 01 / 2026
Clarification Playtest Cross-line errata 2026-09-04

Daily-desk playtest errata

Twenty five fixes clearing the Cold Case and Raid Racers backlog, covering the investigation loop, the Evidence Chain, the Burn Counter, the Zone ladder, possession contests and the security drone.

Clarification Playtest Cross-line errata 2026-09-01

Daily-desk playtest errata

Twenty one fixes in one day: eight approved balance and design calls across Iron Line, Raid Racers, Threat Response, Big Game Hunts and the solo core, ten Skirmish clarifications covering terrain, the Climax Table, melee, the Pressure Clock, stealth detection, grenades, the Medic and cover, and three approved Skirmish design calls on Breach Token generation, a new Deny spend and the Recon Drone.

Clarification Playtest Cross-line errata 2026-08-31

Daily-desk playtest errata

Forty five daily-desk playtest clarifications across Iron Line, Raid Racers, HVT, Threat Response and Big Game Hunts, including new vehicle rules, a new Raid Racers traversal mode, and a full stat line for solo enemies.

Clarification Playtest Cross-line errata 2026-08-17

Daily-desk playtest errata

Twelve daily-desk playtest clarifications across Skirmish, the Acquisition Protocol mission Salvage Law, and the RPG core, including a new smoke rule, a new RESTRAINED status, and the melee split between the miniatures game and the RPG.

Addition v1.3 Cross-line 2026-07-19

Contact Markers and the Pressure Clock

The hidden-enemy subsystem from Skirmish Solo Mode is now a shared rule across the GM-run core game and solo play, with Intel Markers folded into the same token pool. Threat Markers are renamed Contact Markers. The Reinforcement Clock keeps its name and gains one shared rate across both lines.

Clarification Playtest Cross-line errata 2026-06-28

Daily-desk playtest errata

Sixteen daily-desk playtest clarifications across Skirmish, Threat Response, Raid Racers, and Big Game Hunts.

Addition v1.2 Skirmish & Iron Line 2026-06-23

Firing Arc (front 180°)

Both modes gain a forward firing arc. Shooting out of arc is allowed but penalized, so facing now matters for guns, not just movement.

Clarification Playtest Cross-line errata 2026-06-22

Daily-desk playtest errata

Twenty rulings from two execution passes, across HVT, Skirmish, Raid Racers, Big Game, Threat Response, and the Dead Loop and False Signal modules.

Clarification Playtest Cross-line errata 2026-06-15

Daily-desk playtest errata

Twenty-two rulings across the RPG core, Skirmish and Iron Line, Threat Response, Raid Racers, Big Game, and HVT.

Clarification Playtest Cross-line errata 2026-06-08

Daily-desk playtest errata

Twelve rulings across Skirmish, Raid Racers, HVT, and Big Game.

Clarification Playtest Cross-line errata 2026-06-05

Daily-desk playtest errata

Seventeen rulings across Skirmish, Raid Racers, HVT, First Contact, Threat Response, and Big Game, plus engine-wide canon confirmations.

Balance v1.1 Iron Line 2026-06-01

Iron Line post-playtest patch

A 3,000-point Signal Dominance playtest surfaced eight balance concerns. Core Order, Signal, and Integrity architecture is unchanged.

Balance v1.1 Skirmish 2026-06-01

Skirmish post-playtest patch

Three internal playtest games surfaced four corner-case exploits and one dead-end interaction. No change to the core D6 loop or any point cost.

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