The old world didn’t end. It got outbid. The sport that rose from the wreckage didn’t end either. It went underground, got faster, and started stealing things that matter.

By Jesse Alexander — 2026

Section 01
What Is Raid Race
Nobody runs Raid Race for the money. They run it because the money is how you keep score in a game where the real currency is proving you’re alive. — Bonzer Kabesh, Jaguario recruiter, overheard at the Tooth and Gear

Raid Race is the pinnacle of underground motorsport in NAF Western Corridor territory. Teams of drivers and athletic thieves race through the megacity of Lost Angeles, penetrating automated security perimeters and drone patrols to steal high-value packages from fortified convoys and hard targets. The sport is illegal, wildly dangerous, and streamed to a global audience that numbers close to four billion.

The packages are real. Corporate data. Bio-IP. Pre-Upheaval artifacts. Lumicite samples in shielded containment. Gene-forging templates worth more than the vehicles carrying them. Every event features a unique target requested by an anonymous client. The betting networks that trade on the outcomes enable criminal organizations across six factions to launder fortunes.

Raid Race teams are financed by wealthy patrons, Syndicate brokers, and faction-adjacent operators who need plausible deniability for the assets they acquire through the sport. The teams compete as a matter of neighborhood pride, refighting the still-simmering conflicts of the Upheaval era. The traumas and resentments of the Great Drought, the coastal collapse, and the resource wars have not healed. They have been given engines and paint jobs.

GM Tip Raid Race is a campaign frame. The championship season gives you a ticking clock, escalating stakes, and a cast of NPCs whose personal dramas intersect with faction politics. Use it as a 6–10 session arc or as a recurring backdrop for longer OT campaigns set in NAF territory.
Section 02
The Sport
Two seats. One drives. One steals. Everything else is negotiable. — Raid Race recruitment graffiti, Barricadia outer wall

Roles

Jockey. The driver. Jockeys pilot modified ground vehicles through megacity streets, tunnels, and elevated highways. Their job is to breach the security perimeter of the target, deliver their Jumper, and get them both out alive. A good Jockey reads traffic, drone patrol patterns, and the architecture of the city the way an operator reads a mission brief. Speed is the baseline. Survival is the skill.

Jumper. The thief. Jumpers are gymnastic athletes who parkour onto, into, and through the automated defenses of the target to steal the package. They fight other Jumpers inside targets while their Jockeys engage in vehicle-to-vehicle combat outside. When a Jumper gets a package, they must rendezvous with their Jockey to make the escape. A Jumper without a ride is a Jumper in custody.

Gene-forged operators compete in both roles. A capuchin-stock Jumper can climb surfaces a baseline human cannot reach. A wolf-stock Jockey has reaction times that read vehicle telemetry the way their instincts read terrain. The sport does not regulate gene-forging. It does not regulate anything.

The Event

Every Raid Race event follows the same structure. An anonymous client posts a package request through Syndicate channels. The package is located inside a fortified target: a corporate convoy, a secured transport drone, a logistics node, or a hardened facility. The target is protected by NAF-standard automated security: adaptive drone networks, autonomous patrol vehicles, and AI-managed response systems.

Multiple teams hit the same target simultaneously. The first team to extract the package and deliver it to a suborbital launch point wins the event. The package leaves atmosphere within minutes. The client receives it. The team receives payment. Everyone else receives nothing except repair bills and medical debt.

Security

NAF law enforcement in Lost Angeles operates through Monitor Central, an AI-managed security network that controls drone patrols, autonomous response vehicles, and surveillance grids. Deadly force against civilians is prohibited by NAF domestic policy. Ranged weapons are nonlethal: gel-bullet kinetics, foam-casters, EMP generators, and sensory scramblers.

The melee capabilities of multi-limbed security drones are a different story. They rip, batter, and penetrate Raid Race vehicles. They snare and restrict human competitors with enough force to break bones. Any competitor captured by Monitor Central is processed into the NAF private detention system. Location and fate: unknown.

GM Tip Security escalation is a scene pacing tool. Early in an event, drone response is light and manageable. As the raid continues and Monitor Central triangulates competitor positions, the response gets heavier. The players should feel the window closing.

Vehicles

Raid Race machines are custom-built from black-market military salvage, repurposed NAF surplus components, and pre-Upheaval engine blocks when a team can find them. No two vehicles are identical. Every team has a design philosophy that reflects their neighborhood, their resources, and their Jockey’s driving style.

The dominant engineering debate in Lost Angeles Raid Race is front-engine versus rear-engine. Front-engine designs favor high-speed cornering and drift capability. Rear-engine designs deliver superior straight-line speed and late-braking power. The argument has not been settled. It will not be settled this season.

Vehicles carry the team’s visual identity: custom paint, faction-adjacent livery, neighborhood emblems. A Jaguario machine is recognizable by its flicker-paint finish and the Calavera de la Muerte skull emblem. A Los Creeps vehicle runs matte black with salvage-tech cooling vents exposed like ribs.

The Package Economy

What gets stolen in Raid Race events is not random. The anonymous clients requesting packages are faction-adjacent intelligence operations, Syndicate brokers, corporate espionage divisions, and occasionally the Brotherhood of Shadows running archaeological retrieval through civilian channels.

Package TypeSourceTypical Client
Corporate data coresNAF logistics convoysEO industrial espionage, Cyber Syndicate
Bio-IP samplesSCA-licensed research transportsBlack-market gene-smiths, faction bio-labs
Pre-Upheaval artifactsArchaeological recovery shipmentsBrotherhood Scholar Wing, private collectors
Lumicite samplesClassified containment transportsEvery faction. All of them. Simultaneously.
Gene-forging templatesCommercial stock archivesUnlicensed labs, bespoke commission clients
Persons of interestNAF detention transfersDepends on who’s inside the transport
GM Tip The package determines the stakes. A corporate data theft is a Tuesday. A Lumicite sample in shielded containment turns a neighborhood sport into a faction incident. Let the players discover what they’re carrying after they’ve already committed to the raid.
Section 03
Lost Angeles: The Hub
Lost Angeles is what happens when a megacity survives everything and learns nothing. The coastline moved. The quake flattened the east. The drought burned the basin dry. And twelve million people stayed because leaving costs more than dying slowly. — Cayo Nkrumah, Notes from the Western Corridor

Overview

Lost Angeles is an NAF Western Corridor megacity sprawling across what was once the greater Los Angeles basin. The coastline retreated after the surge events of the 2030s, then stabilized behind engineered seawalls. The great Cali quake of 2041 flattened the eastern spread. The Great Drought scorched the inland valleys. What survived was rebuilt by NAF corporate investment, arcology development, and the twelve million people too stubborn, too poor, or too invested to leave.

The city runs on a two-tier economy. The arcology core districts operate on NAF corporate infrastructure: filtered water, managed climate, subscription food logistics, and AI-managed security through Monitor Central. The outer districts operate on whatever they can scavenge, repair, and trade. The gap between the two economies is where Raid Race lives.

Hub-Level Tags

Security: Active (core), light (outer districts), none (the Raze)

Infrastructure: Stable (core), strained (mid-ring), failing (outer)

Civilians: Packed (core and mid-ring), sparse (the Raze, Northland Spread)

Surveillance: Drone sweep (core), cameras (mid-ring), dark zone (outer)

Faction Pressure: NAF dominant, Syndicate influence in outer districts

Black Market: Light (core), heavy (outer districts and Barricadia)

Mobility: Checkpointed (core-to-outer transitions), open (within districts)

The Under-System

Lost Angeles runs on the Western Corridor Water Allocation Network. NAF-managed desal plants along the engineered coastline feed the arcology core first, the mid-ring second, and the outer districts with whatever is left. When allocation drops, the outer districts feel it in hours. The core never notices. Monitor Central enforces water-allocation compliance the way it enforces everything else: with drones, data, and the quiet certainty that the system knows who you are.

When the System Strains Outer district residents hoard gray water in sealed containers. Street medics see dehydration cases triple. Black-market filter cartridge prices spike. Barricadia’s independent water recyclers become the most powerful people in the spread. The core districts continue their subscription schedules and wonder why the outer ring is agitated.
Section 04
The Districts
Every neighborhood in Lost Angeles has a team, a grudge, and a reason to believe this is their year. — Feed commentary, Raid Race Season 2060 preview
Glass Forest
Security: lockdown | Infrastructure: stable | Civilians: packed | Surveillance: drone sweep | Faction: NAF dominant | Black market: light | Mobility: checkpointed

Function: NAF corporate arcology district. Financial center and luxury residential towers.

Controller: NAF corporate governance on paper. The Monsoon family hydro-power interests in reality.

Draw: Premium water, managed climate, subscription food logistics, corporate medical, entertainment concourses.

Risk: Total surveillance. Monitor Central logs every movement. Outsiders flagged within minutes.

Scarcity: Privacy. Anonymity. Anything not on the approved subscription list.

Under-System: The district’s climate management draws three times its allocated power share from the Western Corridor grid.

Signature Image: Sunlight fracturing through residential towers so tall they cast shadows on each other, the glass surfaces alive with shifting holographic ad displays that know your name when you walk past.

Raid Race Presence: Team Los Creeps. Funded by Glass Forest corporate money. Rear-engine machines built with expensive neo-tech. Their champion Jockey, Javier Monsoon, is the sport’s greatest driver and Glass Forest’s favorite son. His family’s involvement runs deeper than sponsorship.

Barricadia
Security: light | Infrastructure: strained | Civilians: packed | Surveillance: informant net | Faction: NAF nominal, Syndicate real | Black market: heavy | Mobility: open

Function: Artist-scavenger district. Cultural heart of Lost Angeles’ underground economy.

Controller: NAF on the maps. The Jaguario organization in the streets.

Draw: Black-market vehicle parts, unlicensed gene-mod clinics, Raid Race culture, the Tooth and Gear nightclub, independent water recyclers.

Risk: Syndicate debt collectors. Jaguario enforcers. Monitor Central raids during crackdown cycles.

Scarcity: Clean water. Reliable power. Medical supplies that aren’t counterfeit.

Under-System: Barricadia’s independent water recycling network runs on scavenged military surplus filtration. When a filter batch fails, the district drinks gray for a week.

Signature Image: Flicker-paint murals covering every surface, the colors shifting as you walk past, layered over older murals layered over blast damage from the quake, the whole district a palimpsest of survival and defiance.

Raid Race Presence: Team Jaguario. Mo Money’s operation. Front-engine machines in signature flicker-paint with the Calavera de la Muerte emblem. The garage is the district’s largest employer. The team is its identity.

The Raze
Security: none | Infrastructure: collapsed | Civilians: sparse | Surveillance: dark zone | Faction: none | Black market: heavy | Mobility: cratered

Function: Ruins of the 2041 quake zone. Scavenger territory and proving ground.

Controller: Nobody. Scavenger crews hold blocks by reputation.

Draw: Salvage. Pre-quake infrastructure buried under rubble. Amateur raid circuits run in the wreckage.

Risk: Structural collapse. Feral gene-forged fauna in the deeper ruins. No emergency services. No extraction.

Scarcity: Everything. Water, power, food, medicine, shelter, hope.

Under-System: The Raze has no functioning infrastructure. Residents haul water from Barricadia or collect atmospheric condensation from scavenged harvesting rigs.

Signature Image: A flattened cityscape of tilted concrete slabs and rebar forests stretching to the horizon, punctuated by the occasional intact building standing alone like a tooth in an empty jaw, and the distant sound of amateur raid engines echoing off the ruins.

Raid Race Presence: No official team. The Raze produces Jockeys the way a war zone produces soldiers. Dexx Narita came from here. So did Poki Chainz. The rubble is where they learned to drive.

Alto Cito
Security: active | Infrastructure: strained | Civilians: packed | Surveillance: cameras | Faction: NAF nominal, local patron network real | Black market: light | Mobility: checkpointed

Function: Mid-ring residential and commercial district. Trust-funded patron culture.

Controller: NAF municipal authority. Local patron families fund the infrastructure gap.

Draw: Amateur raid events. Patron-sponsored garages. Social scene between core and outer ring.

Risk: Patron politics. Raid Race events draw Monitor Central attention.

Scarcity: Independence. Everything runs through patron networks.

Raid Race Presence: Amateur circuit. Where careers start and scouts recruit. The idyllic setting is shattered on race weekends by the sound of engines and the arrival of drones.

Center Point
Security: active | Infrastructure: stable | Civilians: packed | Surveillance: cameras + informant net | Faction: NAF and Syndicate coexistence | Black market: moderate | Mobility: open

Function: Commercial and entertainment hub. Neutral ground by convention.

Controller: NAF commercial authority. Syndicate influence tolerated because it keeps the economy moving.

Draw: The High Top Towers hotel. The Tooth and Gear nightclub. Raid Race social scene. Streaming infrastructure. Black-market data brokers.

Risk: Too many factions watching the same space. Informants everywhere. What you do at the High Top gets reported to someone.

Raid Race Presence: The High Top Towers is the unofficial home of every Raid Race competitor in Lost Angeles. During the season, Jockeys, Jumpers, mechanics, vloggers, and stans fill the hotel. The Tooth and Gear club on the ground floor is where deals happen, rivalries ignite, and off-raid legends are made.

Blue Springs
Security: active | Infrastructure: stable | Civilians: normal | Surveillance: cameras | Faction: NAF residential | Black market: none | Mobility: open

Function: NAF suburban residential district. The ironic name for where normal people live normal lives.

Controller: NAF municipal services. Functioning as intended.

Draw: Stability. Anonymity. A place to live that isn’t trying to kill you.

Risk: Boredom. Complacency. The slow suffocation of a managed life.

Raid Race Presence: Lita Brightly’s home district. The suburban calm where she discovered her father’s secret life as a Raid Race operator. Blue Springs doesn’t know about the underground sport happening in its backyard. Blue Springs doesn’t want to know.

Low Coast
Security: light | Infrastructure: strained | Civilians: normal | Surveillance: cameras | Faction: NAF nominal | Black market: moderate | Mobility: open

Function: Engineered coastline district. Rebuilt after the surge events behind seawalls.

Controller: NAF coastal authority. Seawall maintenance crews hold real power.

Draw: Coastal access. Desal plant proximity. Suborbital launch facilities.

Risk: Storm surge events. Seawall maintenance gaps. Drone patrol corridors along the coast.

Raid Race Presence: The suborbital launch points where packages leave atmosphere are located along Low Coast. The final sprint of every raid runs through this district. Controlling the coastal approach is the endgame of every event.

The Musk Tunnels
Security: automated | Infrastructure: stable | Civilians: transit only | Surveillance: sensor grid | Faction: NAF infrastructure | Black market: none official | Mobility: high-speed

Function: Underground transit network connecting districts. High-speed vehicle corridors.

Controller: NAF transit authority AI. Automated toll and tracking.

Draw: Fast cross-city movement. Bypasses surface traffic and drone patrols.

Risk: Sensor grid tracking. Bottleneck ambush points. No room to maneuver if things go wrong.

Raid Race Presence: Jockeys use the tunnels for cross-district movement between events and for escape routes during raids. Hacking the tunnel sensor grid to run dark is a competitive advantage. Not every team can do it.

Section 05
The Characters
Raid Race doesn’t recruit. It collects people who’ve already decided the ordinary world isn’t enough. — Mo Money Jaguario, garage briefing
Dexx Narita
Jockey · Team Jaguario

Stock: Baseline human.

Origin: The Raze. Son of stim-addicted parents in the quake ruins east of Lost Angeles.

Drive: To become the first Raid Race champion from the Raze. To prove that a kid from the rubble can be the best.

Fear: Losing control. Of his vehicle, his anxiety, his life. The great quake took everything stable from his childhood. He compensates with mechanical precision and obsessive preparation.

Weakness: Crippling anxiety. PTSD from the 2041 quake. Dexx can only eat astro-gels during race weekends to keep his stomach settled. He double-checks every bolt his mechanics touch because one failure could kill him.

Love: Engines. The sound of a machine running right is the only thing that calms him. His mechanical sympathy, the ability to hear what’s wrong with an engine the way a musician hears a wrong note, is his greatest competitive advantage.

The Lie: If I can control the machine perfectly, I can control the world around me.

The Truth: Control is an illusion. The people around him matter more than the machine.

Secret: Dexx knows Mo Money is manipulating him and Java against each other. He stays because leaving means admitting the Raze produces quitters, not champions.

Voice: Quiet. Honest to the point of social liability. Talks about engines the way other people talk about music. Doesn’t hide his fear, which unnerves everyone around him because Jockeys aren’t supposed to admit they’re terrified.

Signature Detail: Listens to retro-synth while wrenching on engines alone at night. The other Jockeys party. Dexx tunes.

Java Monsoon
Jockey · Team Jaguario

Stock: Gene-forged. Commercial leopard-stock, originally commissioned as a luxury companion for a Glass Forest executive family. Repurposed after the commercial programs collapsed.

Origin: The Barrens. Southwest NAF territory. Grew up on an ostrich ranch after his commissioning family dissolved. The Stabilizing Free Army taught him to drive their rescue vehicles.

Drive: To win the Raid Race championship and give the Barrens a hero. To prove that commercial stock can compete with purpose-built operators.

Fear: That he’s disposable. Built for someone else’s amusement, thrown away when the market crashed, and now burning out his body in a sport that will forget him the moment he stops winning.

Weakness: A death wish disguised as bravery. Java’s go-for-broke driving style has crashed more vehicles than any other Jockey in Lost Angeles. His body is regrafted and incorporates cyber prosthetics from repeated injuries. He keeps an immuno-injector under his seat for a mid-raid boost, managing lingering effects from a contamination exposure in the Barrens.

Love: The moment of commitment. The instant before a corner where you’re either going to make it or you’re not. Java lives for that threshold. Everything else feels like waiting.

The Lie: If I drive hard enough, it doesn’t matter what I was built for.

The Truth: What he was built for doesn’t define him. What he chooses to protect does.

Secret: Java’s gene-forging template is showing signs of instinct bleed. His reflexes are getting sharper, but his impulse control is degrading. The leopard-stock predator instincts that make him a spectacular Jockey are also making him increasingly reckless off the track. He has not told anyone.

Voice: Charming, loud, impossible not to like. The life of every party. Speaks in bursts. Laughs too easily. The energy reads as joy until you notice it never stops, even when it should.

Signature Detail: Handsome enough that he’s constantly fending off romantic attention. Two women in particular, Denver Vanderwall and Ambrosia Deuce, will complicate his championship run.

Mo Money Jaguario
Team Owner

Stock: Baseline human. Old enough to remember the pre-Upheaval world.

Origin: Barricadia. Started as a Jockey and mechanic for a ripoff team. Built the Jaguario organization from scavenged parts and street-level ruthlessness.

Drive: To save his company. The street vehicles aren’t selling. The raid machines aren’t winning. Jaguario must take the championship this year or go bankrupt.

Fear: Irrelevance. Mo Money built a dynasty in the wreckage of the Upheaval. Losing it means returning to the grime of a box-life campus. He’d rather die at the garage than live as a nobody.

Weakness: He manipulates everyone around him. Pitting drivers against each other, exploiting their insecurities, pushing them to compete at the edge. Mo Money knows exactly what he’s doing, and he does it because it works.

Love: The machines. Jaguario vehicles are his art. Flicker-paint finishes, old-school engine philosophy, the Calavera emblem pulled from Barricadia’s Upheaval-era militia. Every machine that leaves his garage is a piece of him.

The Lie: Winning is the only thing that keeps you alive in this world.

The Truth: The people he’s sacrificed for winning are the ones who gave his life meaning.

Secret: Mo Money’s dead son, Umbra, was killed during a Raid Race event that Mo Money arranged. The guilt drives everything. Kid Spin, a boy who works at a hoverboard shop near Mo Money’s home, is Umbra’s child. Mo Money watches the boy from a distance but has never acknowledged the connection.

Voice: Wears an AR shield to mask his emotions during business. Speaks in declarative sentences. Never asks when he can tell. The charm is a weapon. The silence between sentences is where the threat lives.

Lita Brightly
Jumper · Vlogger

Stock: Baseline human.

Origin: Blue Springs. Suburban NAF residential district. The daughter of loving parents.

Drive: To discover what happened to her father, who she believed was a traveling corporate employee until she found evidence he had a secret life as a Raid Race Jockey. Whether he was killed or captured, Lita doesn’t know. She entered the sport to find out.

Fear: That the truth about her father will be worse than not knowing.

Weakness: Lita’s investigation makes her a threat to people who have reasons to keep the past buried. She’s smart enough to get close to the truth and not quite experienced enough to know when she’s being used.

Love: Journalism. The story. Lita’s instinct for content, her eye for the revealing detail, and her willingness to put herself inside the action to get the shot are what got her into Raid Race. Her uploaded footage from inside raid events gained an audience because nobody else was willing to show the sport from the participant’s perspective.

The Lie: If I find out what happened to my father, I’ll have the closure I need.

The Truth: Closure isn’t an answer. It’s a choice about what to do with what you learn.

Secret: Lita’s father was Mo Money’s Jockey on the night he disappeared. Mo Money knows what happened. He has not volunteered the information.

Relationship: Her boyfriend and Jockey, Razborki, is an EDM DJ whose nectar addiction is jeopardizing their partnership. Lita needs him functional to keep competing. Razborki needs the raid circuit to fund his habit. The dependency runs both directions.

Voice: Athletic, brilliant, observant. Asks questions that sound casual until you realize she already knows half the answer. Documenting everything, always.

Javier Monsoon
Jockey · Team Los Creeps

Stock: Baseline human. Wealthy. Enhanced with licensed NAF performance augmentations.

Origin: Glass Forest. Heir to the Monsoon family hydro-power empire.

Drive: To win the Raid Race championship for Glass Forest. After years as runner-up, the 2060 season is his best chance.

Fear: That his family’s support isn’t about pride. It’s about the packages. Javier suspects his parents are using his racing career as cover for corporate intelligence acquisition.

Weakness: Arrogance built on real talent. Javier El Cid is considered the greatest Jockey of all time by every driver and team owner in Lost Angeles. His childhood racing aqua-sleds off the new-risen coast prepared him for the powerful rear-engine Los Creeps machines. You can barely see his hands move on the wheel. The arc of his acceleration is elegant and smooth. He is just too fast. And he knows it.

Love: Competition at the highest level. Javier wants worthy opponents. He doesn’t want to win by default.

The Lie: Talent is enough. The politics don’t matter if you’re the fastest.

The Truth: The politics are the race. The driving is just the part you can see.

Secret: Javier’s vehicle has a hidden system that duplicates every package before delivery. His family receives copies of every piece of intelligence, bio-IP, and data that passes through his hands. Not even his Jumper knows. Javier is beginning to suspect that some of the packages he’s been asked to acquire are not client requests at all, but his family’s private shopping list. He is Java’s brother. When he discovers his sibling is competing for Jaguario, the question becomes: protect the family secret or protect the competition.

Voice: Smooth. Controlled. A notorious party boy with an aristocrat’s diction. Talks to everyone like he’s doing them a favor by being in the room.

Supporting Cast

CharacterRoleFunction
Poki ChainzJumper, Team JaguarioDexx’s best friend from the Raze. Wiry, manic, loyal. Keeps an immuno-injector handy for mid-raid energy boosts. The comic heart of the Jaguario team.
Denver VanderwallApprentice Mechanic, JaguarioHard-partying heiress to an offshore wind-power fortune. Ran away to the raid world for adventure. Rival for Java’s affections against Ambrosia Deuce.
Ambrosia DeuceSocialite / AnthropologistAI-educated one-percenter from Dominion Villas. Studying Raid Race competitors as social specimens. Represents Java’s path back to legitimate society.
Willow WisebloodConsumer Vehicle Director, JaguarioFormer companion of a dead Jaguario driver. Mo Money’s mistress, now pushing to modernize the company’s consumer vehicle line. The woman who convinced Mo Money to race the Manta Wing.
Calliope JaguarioMo Money’s WifeTolerated her husband’s affairs for decades. Will not tolerate losing the business. Her Upheaval-era ferocity is the pressure that keeps Mo Money fighting.
Bonzer KabeshRecruiter, JaguarioThe scout who found Dexx and brought him to Mo Money. Knows every amateur circuit in the spread. Drives an exotic Jaguario with a hole in the floor where they drained the last driver’s blood.
RazborkiJockey / DJLita’s boyfriend and driver. EDM musician. Nectar addiction threatening their partnership and his life.
Kid SpinHoverboard Shop WorkerA boy near Mo Money’s home. Umbra’s child. Does not know his connection to the Jaguario legacy. A living reminder of everything Mo Money has sacrificed.

Supporting Cast: Expanded

Nobody in Raid Race is background. The people around the main characters have their own reasons, their own pressure, and their own limits. The season tests all of them. — Calliope Jaguario, preseason
Poki Chainz
Jumper · Team Jaguario

Stock: Baseline human. Origin: The Raze. Grew up in the same quake rubble as Dexx. They built their first raid car together from salvage.

Drive: To be recognized as more than Dexx Narita’s Jumper. He loves Dexx. He also wants his own name on the win.

Weakness: Persistent respiratory contamination from Raze exposure. Manages it with an immuno-injector he keeps under his raid suit for mid-event boosts.

Secret: Yakotai-Chen has already made contact. They want Poki to lead their Asian Pact team next season.

Voice: Manic, fast, and funny in a way that sometimes makes people forget he’s also the most athletic person in any room.

Calliope Jaguario
Co-Owner · Jaguario

Stock: Baseline human. Vandalian heritage. Old enough to remember box-life from the inside.

Drive: To save the company. Win or lose everything — those are the only two options she recognizes.

Fear: Box-life. Gel-food. Managed poverty. She clawed out once and will not go back.

Complication: She knows about Willow Wiseblood. She has known for years. Her Vandalian temper is famous in three districts.

Voice: Loud when she’s angry, louder when she’s right, and at full volume when she’s both.

Willow Wiseblood
Design Consultant · Jaguario

Origin: Was engaged to a Jaguario Jockey who was killed during a raid event. Mo Money took her under his protection afterward.

Drive: To bring a design sensibility to Jaguario’s consumer vehicles. Cleaner interiors. Different materials. She wants to make things beautiful. She also wants a legitimate role.

Secret: She is the one who convinced Mo Money to run the Manta Wing after he announced they weren’t. Changing Mo Money’s mind is one of the few ways she can prove she has real influence.

Denver Vanderwall
Freelance Mechanic

Origin: Wetland South. Ran from a life fixing house-hab environmental systems and ended up in Lost Angeles fixing raid cars instead.

Role: One of two people competing for Java Monsoon’s attention. Denver satisfies Java’s wild side. He’s physical, blunt, and genuinely good at the things she respects.

Pressure: As Java’s instinct bleed worsens, Denver is the one who notices it first. The question is what he does with that knowledge.

Ambrosia Deuce
Anthropologist · Dominion Villas

Origin: Dominion Villas enclave. AI-educated. Has never needed anything that wasn’t already provided.

Research Question: Why do people voluntarily risk death for something the NAF infrastructure guarantees will never improve their material situation?

Complication: The second person competing for Java’s attention. She links Java back to the corpo world. The fact that Java keeps seeing her despite this tension is data Ambrosia hasn’t figured out how to code yet.

Section 06
The Championship Season
The season doesn’t test your speed. It tests what you’ll sacrifice for speed. — Jaguario team briefing, preseason

Structure

The Raid Race championship season runs eight to ten events across the Lost Angeles spread, culminating in the Ring Road Enduro, a grueling circumnavigation of the megacity’s high-speed orbital highway. Each event is a mission. Between events, the campaign runs on downtime, interpersonal drama, and investigation.

The season is a pressure cooker. Mo Money manipulates his drivers. Lita gets closer to the truth about her father. Java’s instinct bleed worsens. Dexx’s anxiety peaks. Javier’s family intelligence operation escalates. The championship standings create a ticking clock that forces every character to make choices about what they’re willing to sacrifice.

The Five Arcs

Arc 1 — The Championship Race Who wins the season? Dexx, Java, or Javier? The standings shift with each event. Mo Money’s manipulation, team strategy, and vehicle development drive this arc. The Manta Wing, Jaguario’s radical new rear-engine design, is the gamble that could win everything or destroy the team.
Arc 2 — Lita’s Investigation What happened to Lita’s father? The trail leads through Raid Race’s past, through Mo Money’s history, and into the faction politics that use the sport as a deniable intelligence pipeline. The answer will force Lita to choose between justice and the relationships she’s built inside the club.
Arc 3 — Java’s Deterioration Java’s gene-forged template is destabilizing. His driving gets faster. His judgment gets worse. The instinct bleed that makes him spectacular on the track is making him dangerous off it. Someone will have to decide when the risk outweighs the talent. Java won’t make that call himself.
Arc 4 — The Package Conspiracy Not every package is a client request. Someone is using Raid Race events to move faction-level intelligence assets through civilian channels. Javier’s family is involved. The Syndicate is involved. The Brotherhood may be involved. When the players discover what’s really being stolen, the sport becomes a proxy war.
Arc 5 — Mo Money’s Reckoning The season will force Mo Money to face what he’s done: Umbra’s death, Kid Spin’s existence, the drivers he’s manipulated, the legacy he’s built on other people’s wreckage. Whether he finds redemption or doubles down is the emotional climax of the campaign.

Session Structure

PhaseContentTone
Raid EventThe mission. Driving, stealing, fighting security, competing against rival teams.Action. Tension. Speed.
AftermathResults, injuries, standings update, payment, consequences.Fallout. Cost assessment.
DowntimeHigh Top social scenes, investigation beats, vehicle development, relationship drama.Character. Intrigue. Drama.
EscalationNew intelligence, shifting alliances, Mo Money’s manipulation, faction pressure increasing.Rising stakes. Dread.

The Ring Road Enduro: Season Finale

The final event is the Ring Road Enduro. A multi-hour race around Lost Angeles’ high-speed orbital highway. Every team, every rival, every unresolved conflict converges. The enduro is not just the championship decider. It’s the event where Lita confronts Mo Money about her father. Where Java’s instinct bleed reaches critical. Where the package conspiracy becomes undeniable. Where Javier must choose between his family and the sport.

GM Tip The Ring Road Enduro should feel like everything happening at once. Run it as a multi-phase mission where the driving action is interrupted by character confrontations, faction reveals, and the consequences of every choice the players and NPCs have made across the season. Not every character survives. The original pitch says: tragically, only one of them will survive the season. Whether that holds is the GM’s call. But the threat should be real.

Epilogue Fates

What happens after the final event belongs to the GM and the table. The following fates are from the original source material — one possible version of where the season ends. Use them as a benchmark, a target, or something to subvert.

Dexx Narita
Epilogue

Wins the championship. Loses Poki. Discovers Mo Money’s deal with Javier. Leaves Jaguario. Joins the team started by the mechanics and designers who quit. Never wins another Raid Race event. Finds it matters less than he thought it would.

Java Monsoon
Epilogue

The instinct bleed reaches critical in the penultimate event. Her run for the championship ends in a catastrophic crash. The lives taken are not only hers. After the funeral, what Jaguario does with her absence — and whether the instinct bleed was preventable — becomes the season’s most painful question.

Poki Chainz
Epilogue

Takes the Yakotai-Chen offer. Leaves Jaguario. Leaves Dexx. Claims a groundbreaking win for Yakotai Raid Race at the Paris Job in ’65 — the moment everyone finally gets his name right without Dexx’s attached to it.

Mo Money Jaguario
Epilogue

Cuts his deal with Javier. Loses his mechanics. Loses Dexx. Willow’s design influence reshapes the consumer line. The brand survives. In time — trading on a championship from The Raze and a new aesthetic — Jaguario becomes one of the most recognized luxury vehicle brands on Earth. The company is worth 130 billion bit-chits. It is run by Kid Spin.

Lita Brightly
Epilogue

Gets the answer about her father. Decides what to do with it. Razborki’s addiction takes him out of the sport before the season ends. Her racing vlog becomes a full network with global unrestricted bandwidth. She and Dexx Narita remain close for the rest of their lives.

Javier Monsoon
Epilogue

Gets his Jaguario deal. Crashes in an amateur event a few months later. Injuries end his career before he ever races a Mo Money machine competitively. The family’s package-duplication operation outlasts him. The intelligence he gathered that season is still circulating through faction networks.

Section 07
Mission Seeds
Every raid is simple. Get the package. Get out. Everything that goes wrong is the part between those two sentences. — Poki Chainz, pre-event pep talk

The Alto Cito Amateur

Objective: Win an amateur raid event to earn a Jaguario contract.

Clock: Monitor Central dispatches heavy drone response 20 minutes after the first breach alarm.

Complication: A competitor dies in a crash during the event. The death triggers a crackdown cycle. Every amateur raid in the spread will be targeted for the next two weeks.

The Glass Forest Intercept

Objective: Steal a corporate data core from an NAF logistics convoy transiting through Glass Forest.

Clock: The convoy reaches its hardened destination in 12 minutes.

Complication: Team Los Creeps is running the same raid. Javier Monsoon is in the field. Whoever gets the package first also gets the intelligence that reveals what the Monsoon family is really collecting.

The Lumicite Run

Objective: A classified containment transport is passing through the Musk Tunnels. The client wants what’s inside.

Clock: The transport’s AI security will trigger a tunnel lockdown within 8 minutes of the first breach.

Complication: The package is a Lumicite sample. When the team opens the shielded container to verify, they realize every faction on Earth will kill for what they’re holding. The original client is the Brotherhood of Shadows. The Syndicate also wants it. The team must decide who gets the delivery, knowing the choice will have consequences that outlast the season.

The Barrens Extraction

Objective: A person of interest is being transferred through a detention convoy. The client wants them alive.

Clock: The convoy reaches the private detention facility in 15 minutes. Once inside, extraction becomes a full military operation.

Complication: The person inside the transport is connected to Lita’s father’s disappearance. Extracting them advances the investigation. Failing means the trail goes cold permanently.

The Ring Road Qualifier

Objective: Finish in the top three of a qualifying event to secure a spot in the Ring Road Enduro.

Clock: The qualifying window is one event. No second chances.

Complication: Mo Money orders Java to let Dexx win. Java’s instinct bleed makes compliance physically difficult. His gene-forged reflexes override his judgment at speed. Dexx doesn’t know about the order. If he wins and finds out it was arranged, it will destroy him.

The Tooth and Gear Incident

Objective: A faction intelligence operative has infiltrated the Raid Race social scene at the High Top Towers. Identify them before they compromise the club’s operational security.

Clock: The operative’s handler expects a data drop within 48 hours. After that, the operative burns and disappears.

Complication: The operative is someone the players trust. Identifying them means burning a relationship. Protecting them means becoming an accessory to faction espionage.

The Manta Wing

Vehicle Intel

Mo Money built it to win. Calliope forced the decision. Willow Wiseblood made the argument. The mechanics think it’s too fragile. Java drives it like she doesn’t care.

Jaguario’s experimental rear-engine design for the 2060 season. Lighter, faster, and more fragile than anything the garage has fielded before.

Performance: Rear-engine layout. Dominant on straight-line speed and late-braking approach. Better cornering entry than Los Creeps machines but worse drift recovery than the old Jaguario front-engine design. In Java’s hands, the drift recovery problem doesn’t come up. She doesn’t drift — she commits.

Weakness: The chassis is built light. Secondary drone impacts that a heavier machine shrugs off will buckle the Manta Wing’s rear assembly. One bad hit in a crowded sprint can end the event. Dexx catalogued fifteen structural vulnerabilities in the first test run. Mo Money told him to stop counting.

GM Tip The Manta Wing debate is a pressure tool. Mo Money’s reversal happened because Willow and Calliope both pushed him. Players who get close to either woman learn this. Players who get close to the mechanics learn that at least three of them are looking for offers from other garages. The machine itself is the season’s central gamble. Let that live in every event.
Section 08
The Raid Race Lexicon
Every neighborhood has a dialect. Every sport has a vocabulary. Raid Race has both, and they’re louder than the engines. — Feed commentary, Lost Angeles cultural programming

Sport Terminology

Jockey. Driver. The pilot of a Raid Race vehicle. Usage carries respect. Calling someone a Jockey means they’ve earned a seat.

Jumper. The athletic thief who breaches the target. Jumpers parkour, climb, fight, and steal. The physical risk is higher than the Jockey’s. The glory is lower.

Stealer. Older term for Jumper. Still used by veterans and purists. Carries a rougher connotation, more criminal than athletic.

Flicker-paint. Jaguario’s signature vehicle finish. Color-shifting paint that responds to speed and light. A flicker-paint machine is recognizable at any distance. Imitating the finish without team affiliation is a social offense in Barricadia.

The package. Whatever the target contains. Could be data, bio-IP, an artifact, a person. Jockeys and Jumpers don’t always know what they’re stealing until it’s in the vehicle.

Going dark. Running the Musk Tunnels with sensor-grid hacking active. No tracking. No tolls. No record of your transit. Expensive to set up. Worth it when Monitor Central is hunting.

The sprint. The final run to the suborbital launch point on Low Coast. The most dangerous phase of any raid. Every team converges. Security response peaks. The package either leaves atmosphere or it doesn’t.

Race weekend. The multi-day period surrounding an event. Includes qualifying, social events, vehicle prep, and the raid itself. Living at the High Top during race weekends is the Raid Race experience.

Social Language

Bit-chits. Money. Digital currency traded in the underground economy. Clean bit-chits are untraceable. Dirty bit-chits are flagged by Monitor Central.

Nectar. Alcohol and stimulant cocktails. The social lubricant of the Raid Race scene. Nectar addiction is common among competitors. Razborki’s nectar habit is an open secret at the High Top.

Honey. Harder drugs. Synthetic compounds from black-market gene-clinics. Honey use is less visible than nectar but more destructive.

Bone. Broke. No money, no resources, no patron. Running bone means you can’t repair your vehicle, can’t pay your Raiders, and can’t afford the entry fee for the next event.

Stans. Dedicated fans who follow Raid Race teams across the spread. Some stans are wealthy patrons. Most are young people from the outer districts living vicariously through the Jockeys they worship.

Geario. A person obsessed with vehicle technology. Gearios are the mechanics, tuners, and salvage experts who keep Raid Race machines running. Calling someone a geario is a compliment in Barricadia. Less so in Glass Forest.

Nermals. Medicated wage workers. People who have accepted NAF subscription life: stable employment, managed health, zero ambition. Raid Race exists because some people would rather die at 200 kph than live as a nermal.

Jellies. Idiots. People too stupid or too lazy to survive on their own. The term originates from the translucent gel-food distributed at box-life campuses.

Peacocks. Wealthy people from core districts who venture into outer-ring neighborhoods to experience the underground scene. Glass Forest residents attending Raid Race events in Barricadia. Tolerated for their money. Mocked for their ignorance.

No chip. Someone without financial backing. No patron, no sponsor, no trust fund. A no-chip Jockey funds their career with smuggling, salvage work, or favors that always come due.

Verified. Someone with official status in the NAF information system. Verified vloggers have access. Unverified ones don’t. The distinction determines who tells the story of Raid Race and who gets shut out.

Places and Infrastructure

The spread. Greater Lost Angeles. Everything inside the megalopolis boundaries, from Glass Forest to the Raze.

The Ring Road. The high-speed orbital highway that circumnavigates the city. Site of the season-ending Ring Road Enduro. The fastest road in the spread and the most surveilled.

Box-life campus. NAF-administered housing for displaced and unemployed populations. Basic shelter, gel-food, medical monitoring. Living in box-life is survival, not life. Calliope Jaguario would rather burn the garage than go back to one.

Dominion Villas. Private residential enclaves for the ultra-wealthy. Gated, guarded, gene-forged security staff. Ambrosia Deuce’s home territory.

Arcologies. Self-contained corporate living-and-working complexes. NAF standard. Residents rarely leave. Everything is provided. Everything is monitored.

The Feed. The constellation of streaming platforms, social networks, and content channels that carry Raid Race coverage to its global audience. Feed access determines fame. Feed exclusion determines irrelevance.

Section 09
GM Tools
Run the season like Mo Money runs the garage. Push the characters. Raise the stakes. Let the consequences land. — Design note

Encounter Table: Raid Event (1d6)

RollEvent
1A rival team’s vehicle clips a civilian transport during the approach. Monitor Central escalates response by two tiers. The target perimeter tightens.
2The Jumper reaches the package but discovers it’s booby-trapped. Disarming it costs time. Leaving it costs the Jumper’s hands.
3An unknown third team enters the raid. Their vehicles don’t match any registered team in the spread. Void Walker-adjacent gear. Faction interest confirmed.
4The package is a person. Conscious, terrified, and begging not to be delivered to the client. The Jumper has 30 seconds to decide.
5The suborbital launch window closes due to orbital traffic congestion. The sprint destination changes to a secondary launch point on the far side of Low Coast. Double the distance. Double the exposure.
6Mid-raid, Monitor Central goes dark across a three-block radius. No drones. No cameras. No patrols. For exactly four minutes. Someone with authority turned it off. The question is why.

Encounter Table: High Top Towers Downtime (1d8)

RollEvent
1A drunk Jockey from Team Los Creeps loudly insults Jaguario’s engineering. Mo Money is within earshot. The situation requires diplomacy, violence, or a fast exit.
2Lita Brightly asks a pointed question about a raid event from ten years ago. The person she’s asking turns pale. Someone at the bar starts recording.
3A Syndicate broker approaches with a private job offer. The money is excellent. The target is a Jaguario sponsor’s warehouse. Accepting means betraying the team. Declining means owing the Syndicate a favor.
4Java Monsoon gets into a confrontation that escalates faster than it should. His reactions are wrong for the situation, too sharp, too predatory. Someone notices. Someone always notices.
5Kid Spin shows up at the Tooth and Gear. He’s been watching Raid Race uploads and wants to meet the Jockeys. Mo Money sees him from across the room.
6A Verified feed journalist announces they’re doing an investigative series on Raid Race’s connection to faction intelligence operations. Every team owner in the room stops talking at the same time.
7Content Upload Day. Mo Money has pulled the shroud off the season’s machines for the press. His team announcement contains a surprise. Someone in the crowd did not expect to see that car. Calliope Jaguario is already arguing with a vlogger who got the make wrong.
8Poki Chainz is in the corner talking to a recruiter the players don’t recognize. The recruiter has Yakotai-Chen markings on his jacket. Poki notices the players noticing and changes the subject.

Rumor Table: Market Whispers (1d6)

RollRumor
1The Musk Tunnel sensor grid got a firmware update last week. Two teams that used to run dark can’t anymore. Someone sold their hack signatures to Monitor Central.
2A Jaguario mechanic quit and took a job at Los Creeps. Took workshop schematics with her. Mo Money hasn’t noticed yet.
3The Brotherhood of Shadows has an agent inside the Raid Race betting network. They’re not betting. They’re tracking which packages go where.
4A batch of black-market filter cartridges in Barricadia tested positive for contamination. The supplier is still operating. Three people are already sick.
5Low Coast seawall maintenance crews found something during repairs. Pre-Upheaval construction underneath the seawall foundation. They sealed it back up and filed no report.
6Someone is buying every available immuno-injector in the spread. Prices have tripled. Java Monsoon isn’t the only gene-forged in Lost Angeles running hot.

Contacts

Bonzer Kabesh
Jaguario Recruiter

Can Get: Access to the amateur circuit. Introductions to Mo Money. Vehicle specs for any team in the spread.

Wants: A winning season. Bonzer’s recruitment record is his career. If the drivers he found don’t perform, he’s out.

Fears: That Mo Money will discover he’s been skimming finder’s fees from sponsor contracts.

Current Pressure: A rival recruiter from Los Creeps has been poaching amateur talent before Bonzer can get to them.

Dr. Silk
Black-Market Gene-Clinic Operator

Can Get: Gene-forged medical stabilization. Template drift assessment. Immuno-injector supply. Off-grid medical records.

Wants: Specimens. Dr. Silk is conducting unauthorized research on instinct bleed. She’ll trade services for biological samples from gene-forged competitors experiencing template drift.

Fears: NAF medical regulatory enforcement. Her clinic operates in Barricadia’s gray zone. One raid and she’s in private detention.

Current Pressure: Her immuno-injector supply chain just collapsed. Someone is buying up the entire market.

Frequency
Signal Pirate

Can Get: Monitor Central patrol schedules. Drone response time data. Musk Tunnel sensor grid vulnerabilities. Feed broadcast interception.

Wants: A story. Frequency is a former Feed journalist who got unverified for asking the wrong questions. She wants back in. A scoop from inside Raid Race would do it.

Fears: The Cyber Syndicate. She used to work for them. She stopped. They didn’t agree with the decision.

Current Pressure: Someone has been probing her communication intercept array. She doesn’t know who, but the probe signatures look military.

Deliberate Blanks

For the GM and the Table

The following elements are intentionally undefined. They belong to the GM and the table.

Section 10
Raid Race Rules
Everything runs through the same engine. The die doesn’t change. What changes is what winning looks like. — Design note

Standard OT play is built around model removal. Raid Race is not. The goal isn’t to stop the guards — it’s to take the package and deliver it to the extraction point before the clock closes. These rules layer onto the base OT engine without replacing it. Same D6. Same attribute ratings. Different stakes.

Two new action families replace standard Move and Sprint for their respective roles during a Raid Race event: Race Rolls for the Jockey, Raid Rolls for the Jumper. Both resolve on D6 against your attribute threshold. Both use the existing Good/Ordinary/Bad rating. Natural 6 always succeeds. Natural 1 always fails.

Design Note

Wounds stay on the wound track. Race Rolls and Raid Rolls don’t deal wounds — they change position and access. A Jockey who fails a Race Roll loses a Zone. A Jumper who fails a Raid Roll goes STUCK. Neither is dead. Both face a decision about what it costs to recover.

Race Rolls

Attribute: TACT. TACT already covers terrain navigation in base OT. In a Raid Race vehicle context, TACT is your driving stat. Same rating — no new number on the sheet. A Jockey with Good TACT hits Race Rolls on 2+. Ordinary on 4+. Bad on 5+. Gene-forged Jockeys with relevant reaction-time augments (wolf-stock, raptor-stock) add +1 to all Race Rolls.

LINE

LINE is the Jockey’s positional currency. Track it with three tokens alongside the wound track. Start each event at 3 LINE. Gain LINE on successful Race Rolls. Lose LINE on failures. At 0 LINE you are Trailing — out of position, no buffer. Trailing isn’t death. It’s the problem your next activations have to solve.

A Jockey at 0 LINE can still make Race Rolls. The next failure drops them to Burned. Spending an Edge token to reroll a critical Race Roll is the exact situation Edge tokens were designed for.

Zones

Vehicle position during a Raid Race event is measured in Zones, not inches. Zones track how close the Jockey is to the point where the Jumper can board or the package can be retrieved.

ZoneStatus
Locked InAt the target. Jumper can board or package is within reach. Extraction is possible.
ChaseOne successful Commit closes to Locked In.
TrailingTwo successful Commits close to Locked In. Jumper cannot board from here.
BurnedOut of the run. Re-enter at Trailing by spending 1 action and taking 1 FW (hard re-entry), or find an alternate approach (GM determines cost).
GM Tip

The Jockey’s whole job is Zone management. Call out transitions as they happen. “You’re in Chase now. If the Jumper isn’t back in two rounds, you’ll be Trailing when they hit the street.” That link between the Jockey’s Zone and the Jumper’s timeline is where the tension lives.

Race Actions

Each Race Action costs 1 action unless noted. All roll TACT against your attribute threshold unless the action specifies otherwise.

ActionCostRollEffect
Commit1TACTThe core driving action. Declare your move: thread a gap, take a corner, push through a closing lane. Success: advance one Zone toward the target. Failure: hold position, lose 1 LINE. Nat 6: advance two Zones. Nat 1: vehicle takes 1 damage (counts as a Flesh Wound on the sled for the event, not on the operator).
Block1TACT vs TACTContest a rival vehicle’s line. Both Jockeys roll. Winner holds position. Loser falls back one Zone and loses 1 LINE. Ties go to the vehicle with higher current LINE.
Drift1TACTControlled slide through a specific obstacle at speed. Success: bypass cleanly, no cost. Failure: bypass but lose 1 LINE, and the next Commit is at −1. Nat 1: vehicle takes 1 damage and you lose one Zone.
Line Read1TACTNo movement. Read the upcoming route: patrol timing, surface conditions, gaps. Success: gain +1 to your next Race Roll. Nat 6: choose one specific event that happens next in the route. A gap opens. A drone clears a corridor. The GM honors it.
Emergency EvadeReactionGUTS 4+React to a sudden hazard: unexpected drone, debris, rival ram. Always available. Success: avoid. Failure: vehicle takes 1 damage and you drop one Zone. Costs no action if triggered by an external event; costs 1 action if self-declared.

Raid Rolls

Attribute: split. Raid Rolls use two existing attributes. TACT covers navigation: threading obstacles, reading a route, choosing the right surface. FIGHT covers contact: grabbing, contesting, wrestling something free. If a Raid Roll involves a person or moving object you need to get hold of, it’s FIGHT. If it’s terrain, architecture, or sequencing a path, it’s TACT.

FLOW and STUCK

A Jumper in FLOW is the whole point of the role. Every surface is a resource. Every obstacle is a shortcut. When a Jumper strings three uninterrupted Raid Roll successes together, describe what it looks like — what that athleticism sounds and moves like through a secured space.

STUCK is the opposite. The Jumper’s momentum breaks. When a Jumper goes STUCK, give them two options immediately: spend a second action to clear the obstacle, or take +1 Security Pressure. Speed costs exposure. Exposure costs time. That’s the decision.

GRIP

GRIP tracks the Jumper’s physical composure. Three slots. Start each event at 3 GRIP. The GM applies GRIP loss when a failure is physical rather than positional — a bad landing, a slip under load, a hit taken while moving.

GRIPStateEffect
3FullNo penalty.
2Working−1 to all Raid Rolls.
1Burning−2 to all Raid Rolls.
0SpentCannot make Raid Rolls. If in a dangerous position (height, moving vehicle, active pursuit), GM determines the consequence.

Recovering GRIP: 1 GRIP on a Nat 6 Raid Roll. 1 GRIP when the Jumper reconnects with the Jockey and both are stationary for one full round. Full GRIP resets between events.

Raid Actions

Each Raid Action costs 1 action unless noted. All roll TACT or FIGHT as listed.

ActionCostRollEffect
Flow1TACTThe standard Jumper move action. Declare how you move through a section: vault, slide, wall-run, gap cross. Success: move up to MOBI″ and bypass the obstacle cleanly. Failure: STUCK — spend a second action to clear, or take +1 Security Pressure. Nat 6: FLOW state — move MOBI″ and choose your exact landing position within that distance. Nat 1: STUCK and lose 1 GRIP.
Vault1TACTClear a specific obstacle fast with no hesitation. Success: clear it, full speed maintained. Failure: clear it but +1 Security Pressure, and the next Raid Roll is at −1. Nat 1: the vault fails. You’re on the wrong side of what you just tried to clear. Lose 1 GRIP.
Latch1FIGHTGrab a moving object: a vehicle hull, a drone chassis, a line, a rival Jumper’s kit. Success: attached and mobile, carried by the object’s movement. Failure: you miss. If over a drop or at speed, roll GUTS 4+ or take 1 FW. Nat 6: attached and positioned — place yourself anywhere on the object within reason.
Lift1VariesAcquire the package. Physically accessible: TACT 4+ to grab and secure cleanly. Locked or secured: OPINT (uses the standard Interact threshold). Contested by a rival Jumper or guard: FIGHT vs FIGHT. Package goes to the higher roll. Ties stay with the current holder.
BailReactionGUTS 4+Emergency exit from a dangerous position: height, moving vehicle, imminent capture. Always available. Success: land safely, take 1 FW. Failure: hard landing, 1 FW plus Prone. Bail from a vehicle requires the Jockey to be in Chase or Locked In; landing on open road from Trailing or Burned is GM’s call.

Security Pressure

Security Pressure is the shared team track that replaces model removal as the primary fail state in Raid Race. The track runs from 0 to 6. Every Raid Race event starts at 0 unless modified by an Alert Level from a preceding scene.

Success is measured by what you take, not what you stop. Killing guards is a valid option. It is just expensive. Clean, skilled theft is faster than violence because violence costs two ticks of Pressure. Players who fight their way through a Raid Race event will run out of window before they run out of guards.

What Advances the Track

TriggerPressure
Jumper fails a Raid Roll (STUCK) and takes the Pressure option+1
Jockey fails a Race Roll with a drone in sight+1
Guard incapacitated non-lethally+1
Drone destroyed+1
Guard killed+2
Drone hacked or confused without physical contact+0
Jumper goes STUCK and pays the second action to clear instead+0

Consequences

PressureState
0–3Clean. Monitor Central is responding but hasn’t triangulated. Normal event play.
4Reinforcements dispatched. The extraction window starts closing. The Jockey has fewer Zones before the point locks. Something changes visibly in the scene before this number is reached — drones shift pattern, a light goes red, the Jockey hears a frequency change on their intercepted comms.
5Window closing. Pressure advances by 1 automatically at the end of each round. The GM announces this. The table knows they are in the event’s last phase.
6Event blown. Exfil immediately. Package stays behind. No payment. Consequences carry into downtime based on what was left at the scene.

DETAINED: The Alternate Failure State

Monitor Central uses non-lethal force against civilians in Lost Angeles: gel-bullet kinetics, foam-casters, EMP, sensory scramblers. An operator who goes Out of Action during a Raid Race event is not dead. They are DETAINED — processed into NAF private detention. Location: unknown. Fate: determined by the campaign.

A detained operator can be rescued (a mission seed for the next session) or processed permanently (a campaign consequence). The GM decides which based on how the event ended and who saw it happen. DETAINED generates story. Dead operators don’t.

GM Guidance

When to Call for a Roll

Not every maneuver needs a Race Roll. A Jockey driving through open street doesn’t roll. A Jockey threading a narrowing gap between two automated blockers rolls TACT. The trigger is consequence — if there’s no interesting cost for failure, don’t make the player roll. Move the fiction forward and save the dice for the moment it matters.

The test: can you describe what “fail” looks like in one sentence? If yes, call for the roll. If not, it’s narration, not a check.

Running Simultaneous Action

The Jockey and Jumper operate in parallel. Use the existing alternating activation structure from base OT. Give each player clear lane ownership — the Jockey manages Zones, the Jumper manages access — and call out the connection between them before it becomes critical. A Jockey who drops to Trailing narrows the Jumper’s extraction window. That information should reach the Jumper’s player while there’s still time to act on it.

Failure as Forward Pressure

STUCK and lost LINE should never stall the table. When a Jumper fails a Raid Roll and goes STUCK, immediately describe what they’re stuck on and offer two options with real costs. The player picks. The game moves. Example: “The grate is sealed. Force it — next action, +1 Pressure — or take the roof access, which costs you 6″ and puts you off the direct line.” Two exits from the failure. Both honest. The choice belongs to the player.

Security Pressure as Scene Beats

Never treat Pressure as bookkeeping. Every tick is a scene beat. When Pressure moves, something in the world moves with it. At 3, describe what changes before it reaches 4 — drones shift, a light shifts, a frequency changes. At 4, put something physical on the table. A drone enters from the far edge. A NAF enforcement vehicle appears at the extraction approach. Players should feel the window closing, not just hear it announced.

Optional Tables

These tables are optional in the same way as the Critical Hit Table in base OT. Standard resolution handles Nat 1 and Nat 6 without them. Use them when you want specific texture fast, or when a result needs to be more than “the GM decides.”

Race Complication Table — D6 (Nat 1 on any Race Roll)

RollComplication
1Jockey clips a sensor pylon. Security Pressure +1. Drone response activates one round early.
2Vehicle takes a knock from a barrier. Next Race Roll at −1. Describe what it looks like on the sled.
3Civilian vehicle enters the lane. Force through (+1 Pressure) or brake and lose two Zones. Decide now.
4A pursuing drone gets a solid lock. It tracks the Jockey until they spend a Commit (TACT 5+) specifically to lose it, or until the Jumper is back onboard.
5Hard oversteer on a corner. Recoverable, but the Jockey loses their next action regaining control. Drop one Zone.
6Engine fault. Vehicle loses MOBI by 2″ for the rest of the event unless a Mechanic — or a Jumper with TACT 4+ — spends an action on repairs.

Raid Surge Table — D6 (Nat 6 on any Raid Roll)

RollSurge
1The Jumper finds a route that puts them 6″ further than planned. Place them anywhere within that bonus distance.
2A rival Jumper contesting the same access point loses their grip. They go STUCK. The route opens.
3The package is exposed and accessible — one step ahead of the sequence the GM had planned. The Lift action threshold drops by 2 this round.
4The Jumper spots a gap the Jockey can use. The Jockey gains +1 to their next Race Roll.
5Recovery move. The Jumper regains 1 GRIP as the surge carries them through cleanly.
6Full FLOW. For the next two activations, all Raid Rolls succeed automatically on any result except Natural 1. Natural 1 still fails.