SHOW YOUR WORK
THE DICE DO NOT LIE
BUILT NOT BORN // STILL HERE
OT RAID RACERS // THE TUNNEL RUN // NOBODY LOOKED UP//FIVE GATES ON FOUR DRIVER DICE//TWO NATURAL SIXES DELETED THE WHOLE SCENARIO//THREE SENSOR DRONES NEVER ROLLED A SINGLE DIE//ALERT ZERO MEANS THEY WALKED IN THE FRONT DOOR//THE FRONT ENGINE BONUS DID NOTHING AND HERE IS WHY//OT RAID RACERS // THE TUNNEL RUN // NOBODY LOOKED UP//FIVE GATES ON FOUR DRIVER DICE//TWO NATURAL SIXES DELETED THE WHOLE SCENARIO//THREE SENSOR DRONES NEVER ROLLED A SINGLE DIE//ALERT ZERO MEANS THEY WALKED IN THE FRONT DOOR//THE FRONT ENGINE BONUS DID NOTHING AND HERE IS WHY//

UNSTABLE SIGNALS

‹ ALL REPORTS
BATTLE REPORT // LATE 2066
OPERATOR TACTICS // RAID RACERS
TELEMETRY: RECONSTRUCTED
PLAYTEST RECORD // SHOW YOUR WORK
FILED_FROM: MUSK TUNNELS // THE TUNNEL RUN
FILING_DATE: 2026-08-28
RESULT: TUNNEL CLEARED // ALERT 0 // T2
██ █ ████ ███ █
███ ████ ██ █████
BARCODE: SIG-BATREP-2026-08-28
OPERATOR TACTICS // RAID RACERS // RECONSTRUCTED NOBODY
LOOKED UP
FIVE GATES IN TWO ROUNDS // ALERT ZERO // FIVE LIVE DICE
OT RAID RACERS // THE TUNNEL RUN MUSK TUNNELS // BARRICADIA TO LOW COAST TUNNEL CLEARED // ALERT 0 // T2 FIRST DESK RUN OF THE BRIGHT SIGNAL
// ROLL IN THE OPEN // COUNT THE DICE // BLAME THE TERRAIN // FILE THE REPORT //
// OPERATOR TACTICS // RAID RACERS
The Bright Signal's tunnel is written to be the night's first real bill: a dead patrol window, two parked NAF blockers, three sensor drones and an alert track that decides whether the hub door opens at all. Razborki drove four dice, two of them natural sixes, and paid none of it.

NOBODY LOOKED UP

BY QUILL ADAIR
GAME: OPERATOR TACTICS // RAID RACERS
FILED: MUSK TUNNELS // THE TUNNEL RUN // 2026-08-28
TELEMETRY: RECONSTRUCTED // THE DICE ARE ON RECORD.
// DESK NOTE // M. KOSE
We run the published scenarios on the table so nobody finds out at the table which ones hold. This one did not, and Adair came back with a full page of receipts, so read the workbench before you set the bore.
// DEPLOYMENT
GAMEOperator Tactics // Raid Racers
SCENARIOThe Bright Signal, Beat 3 // The Tunnel Run. First run by this desk.
CREWRAIL POUR, a front-engine Jaguario three liveries out of date. Jockey: RAZBORKI, TACT Good, LINE 3, functional tonight. Jumper: Noor "SOLDER" Ajayi, capuchin-stock signal hand, GRIP 3, MOBI 6. Passenger: Lita Brightly. Overwatch: Frequency, one drone-suppression window.
OPPOSITIONThe bore itself. Two parked NAF transit enforcement vehicles across the midpoint, three Monitor Central sensor drones, and the Alert Level track.
TABLE3ft by 3ft of Musk Tunnel, Barricadia to Low Coast. Two lanes at most, concrete barriers, stalled transit hulks, maintenance bays. Tight terrain throughout except the long bore, which is Neutral.
OBJECTIVEReach the Low Coast maintenance hub entrance with the driver intact, and arrive quiet.
WIN CONDITIONClear the five-gate corridor. Alert 4 on arrival is a lockdown and a mission loss even if the drive finishes.
TURN CAP6 rounds, then the next scheduled Monitor Central sweep enters the bore.

The air is the first thing anyone mentions about the Musk Tunnels. Filtered, temperature held, carrying a thin metal taste off recycled cycles. If you have spent the season breathing Raze weather that reads as luxury, and Lita Brightly, folded into the back of a stranger's car with her hands flat on her knees, feels the temperature drop before she feels anything else.

The car is RAIL POUR and it is old. Jaguario burnt orange, three liveries out of date, worn without apology by a man who was there for all three of them. There is a Calavera skull hand-painted flat black at the fuel cell housing, off center, the proportions wrong in the specific way hand work goes wrong. Razborki put it there the week a sponsorship fell through. He has never fixed it and he is not going to.

What the crew is buying tonight is a door. Forty meters under the Low Coast seawall there is a Monitor Central maintenance hub, and under that there is a man wired into a prediction model who has spent five years making the drone swarms better at hunting people like the ones in this car. The way in is the tunnels. The way the tunnels were supposed to work was a patrol window Frequency had timed down to the second, and Monitor Central pushed a firmware patch to the sensor grid three days ago and closed it.

So the run is not a race. Reaching the far end is worth nothing on its own. Reach it quiet and the hub entrance is a door you walk through. Reach it loud and the hub entrance is two operatives, a supervisor, and a comm call you cannot talk your way past. Everything in the bore is scored on that one track and the crew starts it at zero.

Noor Ajayi has the passenger seat and the drone traffic. Capuchin stock, Raze roofs, a signal hand now. At the on-ramp she goes half out the window to read the chicane apex, which is the correct instinct and the wrong second to have it. Razborki takes the entry. The frame takes her ribs. She comes back inside with her breath short and nothing in her hand to give him.

THE ONLY PRICE ANYBODY PAID ALL NIGHT WAS PAID IN THE FIRST FOUR SECONDS.

The chicane goes clean anyway.

Then the narrows. Two lanes of concrete barrier, stalled transit hulks parked long enough to have dust on them, maintenance bays cut into the wall every forty meters. This is the section of bore that is supposed to slow a sled to a crawl, and it is the section where a front-engine car is meant to settle the oldest argument in the sport.

Razborki does not slow down. He takes the whole narrows on one line and holds it, and the line runs him straight into the midpoint, where two NAF transit enforcement vehicles sit nose to tail across the bore with their corridor stripes lit.

They are not hunting anybody. They are parked correctly, doing the job exactly as written, and the two drivers inside are in the middle of a conversation. Neither of them is looking at the sensor display. That stays true right up until the grid tells them to look, and the grid has not been told anything.

The space between the two blockers is not a space most people would call a gap. RAIL POUR goes through it at speed with the mirrors intact. The conversation in the lead vehicle continues.

After the blockers the bore opens out. Twelve hundred meters of near-straight, the one stretch in the tunnel where an old front-engine car is on the wrong side of its own design, and the stretch where the sensor drones live. Three of them on wall mounts, six-limbed optical clusters holding an insect stillness between activations, indicator lights pulsing on standby. They close on whatever stops moving.

Nothing stops moving. Razborki takes the long bore and the Low Coast service ramp on the same push and RAIL POUR comes up out of the Musk Tunnels into salt air with the track still sitting on zero.

Frequency held overwatch the whole way with one clean window of drone suppression to spend and never got asked for it. Ajayi never rolled a second time. The three drones in the bore were never given a reason to leave standby, and their lights were still pulsing when the crew was already on the seawall road.

At Alert 0 the hub entrance is unguarded. No tech at the door, no credential, no log entry. They walked in.

There is a version of this night where the tunnel costs them the door. It is not a rare version. It is most of them.

// THE TAPE
SETUPRazborki reliability D6 = 3, functional. TACT Good, so Race Rolls at 2+, LINE 3. RAIL POUR declared front-engine, which is +1 in Tight terrain and the bore is Tight everywhere except the long straight. Corridor built as five gates: chicane, narrows, the blocker line at the midpoint, the long bore (Neutral), the Low Coast service ramp. Alert starts at 0. Drones close at end of round only if the sled clears no gate.
T1Complication trigger D6 = 4, none. SOLDER spots for the Jockey and rolls a NATURAL 1. Auto-fail, no +1 delivered, GRIP 3 down to 2, and every roll she has left is at minus 1. It is the first die of the game and the only cost either side pays. Razborki Commit into the chicane, raw 5, gate cleared. Razborki Commit into the narrows, NATURAL 6, advance two gates: the narrows and the blocker line, both in one action, no contact, no Alert. At Alert 0 the NAF drivers never look up from their conversation. SOLDER holds her second action, gate cleared, no drone closes. 3 of 5 gates, LINE 3, Alert 0.
T2Complication trigger D6 = 4, none. SOLDER braces at GRIP 2 and spends nothing, on the reasoning that at minus 1 her plus one is worth less than the natural 1 that comes with it. Razborki Commit into the long bore, the one Neutral gate where his layout bonus does not apply, and rolls a SECOND NATURAL 6. Advance two: the long bore and the service ramp. RAIL POUR is out. His second action of the round is never spent, Frequency's overwatch is never spent, and no drone in the bore rolls a single die all game.
ENDTUNNEL CLEARED, ALERT 0, END OF ROUND 2 OF 6. Five gates on four driver dice. LINE 3 of 3 untouched, sled undamaged, no rams, no burnouts, no wounds. Five live rolls in the whole event: two natural 6s, one natural 1, and the natural 1 belonged to the passenger seat.
// WORKBENCH
// HOW IT ACTUALLY PLAYED

Five live dice. That is the whole event. Two of them were natural sixes and one was a natural one, and the natural one arrived first and belonged to the Jumper. The crew's entire casualty list for the night was self-inflicted before the car had finished the on-ramp.

The turn it swung is easy to name because there was only one candidate. Round one, Razborki's second action, a Commit out of the narrows that came up a natural 6. A natural 6 on a Commit advances two, and the desk had mapped the bore as a five-gate corridor, so the double advance carried RAIL POUR through the narrows and through the blocker line in the same action. The blocker line is this scenario's centerpiece. It is the only obstacle in the scene the module gives its own required check, and Commit's double advance prints no exception for that, so as written the six deleted it. The desk played it as written and it broke in the players' favor. The other reading, that a double advance delivers you to an obstacle gate instead of through it, is at least as defensible and is probably the better rule.

// THE BALANCE READ

The Tunnel Run cannot threaten a competent Jockey, and the reason is arithmetic rather than dice.

// ONE THING TO TRY NEXT

Put the drones on a schedule instead of a punishment. One drone activates every round regardless of progress, and the Jumper's suppression is what buys the round back. That gives the passenger seat a job that does not depend on the driver failing, it puts a floor under the Alert track without touching the Jockey's dice, and it turns the scene into the resource-management problem the Alert Level was clearly designed to be. Start the run at Alert 1 while you are at it, since the prose already says so.

// TERRAIN AND KIT

The bore is a genuinely good table and worth building even if the scene as written is soft. Two lanes maximum, no open ground anywhere, barriers and dusty stalled hulks and maintenance bays cut into the wall at intervals. Build the two NAF blockers as a liftable set piece with their own base, because the same two models play two completely different roles depending on a track that lives on a card: at Alert 0 or 1 the drivers never look up and the pair is scenery, and at Alert 2 they are the hardest thing on the table. Fleet gray with one yellow corridor stripe, no style, which is exactly the point of them.

// FOR THE RULES DESK

Eight gaps went into the QA log tonight, which is the most any single scene has produced this season. The headline one is that the module tells you to set the table as a Blockade Run scenario in the Raid Racers supplement and there is no Blockade Run in the Raid Racers supplement. There are no scenarios in it at all. The desk built the corridor from the module's own setup box instead. The rest of them cluster in the same seam: Raid Racers has no distance model for a traversal with no package, so the Zone ladder that measures how close you are to a target has nothing to measure; Razborki's impairment is printed three incompatible ways across three pages; and the module quotes vehicle Defense and ExoPlate values for stats that do not exist anywhere in Operator Tactics. None of that is really the adventure's fault. It is what happens when a race supplement gets asked to carry a scene it was not written to carry.

// DISPOSITION
RESULTTunnel cleared at the end of round 2 of 6. Five gates on four driver dice.
ALERT LEVEL0 of 4. Best possible. The hub entrance is unguarded, no credential, no log entry, and the extraction sprint later tonight opens on Security Pressure 0.
CASUALTIES // CREWNone. No wounds, no detentions, sled undamaged, LINE 3 of 3 untouched. SOLDER lost 1 GRIP to the opening natural 1 and never got it back.
CASUALTIES // OPPOSITIONNone, and none contacted. The two NAF blockers were passed without touching them. The three sensor drones never closed and never rolled.
DICE5 live rolls. 2 natural 6s, 1 natural 1. Both sixes were Razborki's, both were Commits, and both advanced two gates. All generated, none chosen.
MVPRAZBORKI. Four dice, two natural sixes, five gates, zero Alert, and he never spent his fixer or his second action in round two.
RUN IT YOURSELF: THE BRIGHT SIGNAL // OT RAID RACERS
THE DRIVERS WERE MID CONVERSATION. THEY FINISHED IT.

A GOOD JOCKEY FAILS ONE TIME IN SIX, TERRAIN OR NOT//THERE IS NO BLOCKADE RUN IN THE RAID RACERS BOOK//THE ONLY WOUND WAS THE FIRST DIE OF THE GAME//FREQUENCY HELD OVERWATCH AND NOBODY CALLED HER//EIGHT RULES GAPS OUT OF ONE TUNNEL//PUT THE DRONES ON A CLOCK, NOT ON A PUNISHMENT//A GOOD JOCKEY FAILS ONE TIME IN SIX, TERRAIN OR NOT//THERE IS NO BLOCKADE RUN IN THE RAID RACERS BOOK//THE ONLY WOUND WAS THE FIRST DIE OF THE GAME//FREQUENCY HELD OVERWATCH AND NOBODY CALLED HER//EIGHT RULES GAPS OUT OF ONE TUNNEL//PUT THE DRONES ON A CLOCK, NOT ON A PUNISHMENT//