MISSION BOARD // TERRA CONFLICTUS 2066// BIG GAME HUNTS// PATAGONIAN INTERIOR / DARK ZONE// DROP IN. RUN IT TONIGHT.// MISSION BOARD // TERRA CONFLICTUS 2066// BIG GAME HUNTS// PATAGONIAN INTERIOR / DARK ZONE// DROP IN. RUN IT TONIGHT.//

MISSION BOARD // No. 03 // BIG GAME HUNTS

THE BORROWED VOICE

MODULE · BIG GAME HUNTS  //  FORMAT · RPG · Hunt · Solo or Co-op
SETTING · PATAGONIAN INTERIOR / DARK ZONE
1–3 HUNTERS (SOLO OR CO-OP) · ONE SESSION · 2–3 HRS

A gene-forged predator that hunts in the stolen voices of its kills is closing on the one steppe settlement that shelters you, and every loud shot that could stop it is the proof the Compact needs to march into a dark zone that has stayed free for eight years.

THE BORROWED VOICE — PATAGONIAN INTERIOR / DARK ZONE
A gene-forged predator that hunts in the stolen voices of its kills is working toward the one steppe settlement that shelters you, and every loud shot that could stop it is the proof the Compact needs to march into a dark zone that has stayed free for eight years.

The Situation

The interior community at Estancia Lihuel has lost four shepherds and a season's flock in nine days to something that calls across the grass in the voices of the dead. The Prometheus League cell that keeps the settlement off every map hired the hunt with no paper, because a Compact rescue would do what eight years of pressure could not: put faction boots south of the 46th parallel. A Compact survey flight has already logged the kill sites, and the assembly liaison reading those logs wants a confirmed aberrant on the record before the Itaipú vote, because a monster in the interior is a reason to garrison it. The thing the shepherds call el Pampero is still learning. Every shepherd it takes, it keeps the voice.

Objectives

The Clocks

Leverage Points

The Quarry

Opposition

Climax Variable (d6)

Roll when you corner the quarry.

d6Twist at the kill
1It already reached the fence. The kill happens inside Lihuel, in the dark, among the people, wearing a voice they will open a door for.
2Prometheus Weather breaks now. You and the quarry go blind and loud at the same moment, every call carrying twice as far.
3It calls in Cano's voice, perfect, from behind you. If Cano ran the hunt with you, you cannot tell which wolf is which until one of them moves.
4If you used the resonance lure, it turns the emitter into a trap and draws you into the turbine field, where no one will hear the scream.
5The survey flight is overhead on this pass. Take the shot and the muzzle flash confirms the aberrant. Hold for the pass and the quarry slips a leg closer.
6It is done learning the dead and only wants your voice. It speaks to you in a line you said earlier today and offers you the open ground if you leave it the settlement.

Breadcrumbs

Seed it early. The quarry never calls in the turbine field and never takes prey there, which an attentive hunter reads as the infrasound blinding it, and which sets up the turbine play at the finish. Past the hunt, every kill site sits on a straight line of old survey markers running deeper south, toward the pre-Upheaval installation that has been transmitting across the steppe for sixty years. The question that thread points to is not what made one vocal predator. It is what the thing under the grass has been calling all this time, and whether el Pampero was only the first to answer.

The Not-Line

This is not a monster waiting in a lair for you to find. It is a predator hunting the same ground you are, learning your voice while you learn its trail, and the hardest call is whether to take the loud kill that saves the settlement and ends the dark zone, or the quiet one that might come a leg too late.

// END // MISSION BOARD No. 03 // TERRA CONFLICTUS 2066