Format
Modules
Budget & Validity
Add operators (min 3)
Add Operator
Click to add. Max 2 of any class. Min 3, max 6 operators.
Rules Summary
- 3–6 operators per splice.
- Maximum 2 of any single class.
- Loadouts fixed unless Extended Loadouts module is on (budget 420, min 4 ops).
- Specializations module adds +10 pts per operator for one spec.
- Both players see the scenario, then build simultaneously.
Your Splice
0 operators · 0 pts
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NO OPERATORS YET
ADD FROM THE LIBRARY OR ROLL A RANDOM SPLICE
Points
Preset
Budget & Validity
Add units (need Commander + Relay Beacon)
Add Unit
Base cost. Keywords added after placement. KCM multiplies keyword cost.
Keyword Catalogue
Base costs. Each unit multiplies by its KCM. Max 2 weaknesses per unit.
Rules Summary
- Standard games: 3,000–5,000 pts.
- Designate exactly one Commander and one Relay Beacon (free).
- No caps on unit type.
- Max 2 weakness keywords per unit.
- Relay selects an EW Suite during list construction.
- Artillery may only take Self-Destructive or Short-Ranged weaknesses.
Your Army
0 units · 0 pts
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NO UNITS YET
ADD FROM THE LIBRARY OR LOAD A DOCTRINE