Format Modules
Budget & Validity
Spent0
Budget400
Add operators (min 3)
Add Operator

Click to add. Max 2 of any class. Min 3, max 6 operators.

Rules Summary
  • 3–6 operators per splice.
  • Maximum 2 of any single class.
  • Loadouts fixed unless Extended Loadouts module is on (budget 420, min 4 ops).
  • Specializations module adds +10 pts per operator for one spec.
  • Both players see the scenario, then build simultaneously.
Your Splice
0 operators · 0 pts
//
NO OPERATORS YET
ADD FROM THE LIBRARY OR ROLL A RANDOM SPLICE
Points Preset
Budget & Validity
Spent0
Budget3000
Add units (need Commander + Relay Beacon)
Add Unit

Base cost. Keywords added after placement. KCM multiplies keyword cost.

Keyword Catalogue

Base costs. Each unit multiplies by its KCM. Max 2 weaknesses per unit.

Rules Summary
  • Standard games: 3,000–5,000 pts.
  • Designate exactly one Commander and one Relay Beacon (free).
  • No caps on unit type.
  • Max 2 weakness keywords per unit.
  • Relay selects an EW Suite during list construction.
  • Artillery may only take Self-Destructive or Short-Ranged weaknesses.
Your Army
0 units · 0 pts
//
NO UNITS YET
ADD FROM THE LIBRARY OR LOAD A DOCTRINE
ARMY BUILDERS // OPERATOR TACTICS 2066 // FOR USE BY PLAYERS & GAME MASTERS
SKIRMISH & IRON LINE // BUILD THE SPLICE // MOVE THE LINE