SHOW YOUR WORK
THE DICE DO NOT LIE
BUILT NOT BORN // STILL HERE
BURN NOTICE // GORODSKIE EKHO//GHOST CLEAN // EXIT T7//THREE FRAGMENTS BANKED // ONE FREQUENCY LOST//TWO NAT-1 SENSE-READS IN THE ECHO//THE TAP ISN'T THEIRS//CAEL MORNE // LYNX-FORGED // STAGE 2 DRIFT// BURN NOTICE // GORODSKIE EKHO//GHOST CLEAN // EXIT T7//THREE FRAGMENTS BANKED // ONE FREQUENCY LOST//TWO NAT-1 SENSE-READS IN THE ECHO//THE TAP ISN'T THEIRS//CAEL MORNE // LYNX-FORGED // STAGE 2 DRIFT//

UNSTABLE SIGNALS

‹ ALL REPORTS
BATTLE REPORT // MID 2066
OPERATOR TACTICS // RPG
TELEMETRY: RECONSTRUCTED
PLAYTEST RECORD // SHOW YOUR WORK
FILED_FROM: GORODSKIE EKHO // BURN NOTICE
FILING_DATE: 2026-06-22
RESULT: GHOST CLEAN // T7
██ █ ████ ███ █
███ ████ ██ █████
BARCODE: SIG-BATREP-2026-06-22
OPERATOR TACTICS // RPG // RECONSTRUCTED BURN
NOTICE
A GHOST WALKS OUT CLEAN // GORODSKIE EKHO
OPERATOR TACTICS // RPG FALSE SIGNAL // MISSION 1 SOLO // CAEL MORNE GHOST CLEAN EXIT T7
// ROLL IN THE OPEN // COUNT THE DICE // BLAME THE TERRAIN // FILE THE REPORT //
// OPERATOR TACTICS // RPG
A burned singleton followed a dead drop on his dead father's frequency into a drowned city and found a cleaned room, a dying woman, and three turns to take everything she knew. He banked the chip, the map, and all three of her last sentences. The only thing the dice took from him was the one frequency he went out of his way to steal.

BURN NOTICE

BY RIO SOLVENG
GAME: OPERATOR TACTICS // RPG
FILED: GORODSKIE EKHO // BURN NOTICE // 2026-06-22
TELEMETRY: RECONSTRUCTED // THE DICE ARE ON RECORD.
// DESK NOTE // M. KOSE
Most of our reports end with a body on the floor. This one ends with a clean room and a question, and that counts too. Solveng filed it straight, so I am running it straight // the night a lynx with the best ears in the city could not get one frequency to come, and won anyway.
// DEPLOYMENT
GAMEOperator Tactics // RPG (core d6 engine)
SCENARIOFalse Signal, Mission 1: Burn Notice // espionage triage // solo, prebuilt protagonist
OPERATORCael Morne // lynx-forged Infiltrator, Stage 2 drift // SHOOT 4+, FIGHT 4+, TACT 2+, OPINT 2+, GUTS 4+ // MOBI 7", AR1, Ghost // suppressed sidearm, cable-transit kit
THREATPale Roster sweep team (4 Dire Wolf sanitizers) on an 8-turn approach, plus an advance element running a passive comms sweep across the water
TABLEGorodskie Ekho, the Echo // a fourth-floor safe house, the cable maintenance shaft below it, the drowned walkways at the bottom
OBJECTIVEIdentify who left the dead drop and why // strip the room of intelligence before the cleaners finish // leave without confirming to any faction that you were here
WIN CONDITIONRecover the chip and Vesna's clues, exit clean. Best case adds the map fragment and the advance element's scan frequency.
TURN CAP8 turns (main) // Vesna ~3 turns of speech // cable sensors wake on Turn 6

Gorodskie Ekho takes your sense of direction at the door and keeps it. A shout from street level arrives at the fourth floor late and from the wrong side, bent through forty feet of drowned concrete and old cable. Cael Morne stood in the corridor and listened to a city lie to him about where everything was. Three doors closed. One open. From the open one, the sound of a person deciding whether the next breath was worth the cost.

He had come for a dead drop. A burst on a frequency his father used before the after-action reports listed his father dead, three separate times, in three separate hands. The coordinate prefix resolved to a fourth-floor room he had already decided was a trap. The door was unlocked. That was the first wrong thing.

Vesna sat in the chair that was still upright, two rounds in the chest from something quiet. She had maybe three turns of talking left and she spent the first of them making sure the chip was in his hand before she used any breath on words. Priorities. The kind you learn from people who understand that information has weight and the body carrying it runs on a shelf life.

He knelt. He did not search. The room would keep // she would not. That was the whole decision, and he made it once and held it. While he listened he let the lynx work, the part of him the EO built to read a space and never quite finished paying for. The cup on the floor was still warm. Someone had cleaned this room about twenty minutes earlier and left before she finished dying. Not haste. The other thing.

THEY CLEANED THE ROOM BEFORE SHE FINISHED DYING.

Her words came one a turn, in order, the way a dying professional rations the last of anything. First a name, close enough to his own to be a message and not an accident. Then a direction // submerged, level four, the old exchange. Then the line he would carry out of the city and turn over in his hands for a week. The tap isn't theirs. She went under on the third sentence and did not come back up.

He read the rest of the room around her the way you read a wound. The boot print in the corner dust was NAF-pattern and the wrong size for Pale Roster stock, and it faced the window. Whoever stood there had not been on the way out. They had been watching. A scratch on the window frame matched a climbing anchor. Under the overturned chair, a map fragment, pre-Upheaval survey, three docking points marked in red and one of them circled twice. Everything in the room agreed with the dying woman, which is rarer than it sounds.

He went out through the cable shaft, because the street is for people who want to be counted. Adler's crews tape the safe handholds orange. Cael trusted the tape and the shaft never knew he passed. Forty meters across open black water a green scanner pulse worked a dark window, a Pale Roster advance element sweeping the air. He held a turn at the dead end to take their frequency, because the woman had told him the tap was not theirs and he wanted to know whose it was.

The frequency would not come. In the one city built to throw sound sideways, the sharpest ears he owned kept lying to him, the same way they had lied about the patrol clock an hour earlier. He sat in a perfect blind and learned nothing, and the only mercy was that the scanner learned nothing back. The detour cost a turn and bought a lesson he already had.

Turning north, his body picked the worst moment available to forget where it ended. The drift came up through his spine as the cable sensors woke for their timed sweep, and for one round he moved at half himself, hands unsure of the rung in front of them. He stopped. He breathed. The sweep rolled over him, found a man-shaped piece of the dark, and moved on. After that the route was just a route. He cleared the shaft, found a quiet boat lane on the Brotherhood side, and put water between himself and the building.

The Pale Roster sweep arrived a turn behind him. Four sanitizers in civilian clothes that did not fit, built for weight they were not carrying. They found a cleaned room and a dead woman and no reason to believe anyone had been there to hear her last three sentences. He left no cut cable and no pier log. Nothing on the water said his name. He carried out a chip he could not yet read, a map he could, and a name that was almost his own.

// THE TAPE
T1Door open, unlocked. Cael kneels, does not search. Listens // Vesna's first fragment, "Kael", one consonant off his own. Lifts the chip from her palm. Free lynx read of the cup: OPINT 2 vs 2+ pass // still warm, the cleaners left ~20 min ago, before she died.
T2Listens // second fragment, "submerged, level four, the old exchange." Forensic read of the print and frame: natural 6 // NAF-pattern sole, wrong size for Pale Roster, facing the window not the door (a watcher), plus the climbing-anchor scratch.
T3Listens // third fragment, "the tap isn't theirs," then she goes under. Map fragment read: OPINT 4 vs 2+ pass // docking points, one circled twice. Patrol-cadence read by ear: natural 1 // loses the +1-turn bonus. Why-compressed deduction: natural 6 // Mission 2 leverage. Salvage D6 = 1 // Vesna's EO sidearm, two rounds.
T4Into the cable shaft. TACT 5 vs 2+ pass on the marked handholds // no cable signature, Adler's crews never know. Moves west toward the line on the advance element.
T5West dead end. Tries to clock the scan frequency: natural 1 // the lynx hearing scrambles a second time in the Echo, no frequency. Stays masked vs the active scanner: natural 6 // the advance element never senses him. The detour is a wash.
T6Turns north. Drift Spike 1d6 = 4 // proprioception failure, MOBI halved, caught mid-traverse as the cable sensors fire the passive sweep. Concealment TACT 2 vs 2+ pass // he goes still, the sweep rolls over him. Exit Variable D6 = 1 // route clear, one turn to open water.
T7Clears the shaft, reaches a quiet Brotherhood-side boat lane, exits clean. Sweep team arrives T8 to a cleaned room and a dead woman, no confirmation he was ever there.
// WORKBENCH
// HOW IT ACTUALLY PLAYED

The dice were loud at both ends and quiet in the middle: two natural 1s, three natural 6s, and a string of clean passes between them. What is worth noticing is where the 1s landed. Both were perception reads done by ear, the patrol cadence on Turn 3 and the scan frequency on Turn 5, and both failed in the one city the setting built to defeat hearing. A lynx-forged operator with OPINT 2+ should sail through room reads, and he did on everything visual (the warm cup, the natural-6 boot print, the map). The two things he tried to take by ear, the Echo took back. That is the kind of thematic rhyme you cannot script. The dice wrote it.

The turn it swung is also the turn it nearly broke: Turn 6. The greedy west detour for the frequency had already cost him time, and it pushed him into the Turn 6 sensor sweep. Then the gene-drift came up 4 (proprioception failure, movement halved) at the exact moment the sensors woke. For one roll the whole clean run lived on a Concealment 2 against a 2+. It held by the minimum. Had that die come up 1, the report is titled differently and Mission 2 starts with his face on a Pale Roster scanner.

Balance read: as written, Burn Notice is a triage scenario and not a clock problem. With two actions a turn and Vesna feeding one fragment a turn, a player who simply stays put for three turns banks everything and still exits with margin // Cael wasted a full turn on the west detour and came out on Turn 7 of 8. The drama is entirely in the perception dice and the exit, not the countdown. That is fine for what this mission is (the not-line in the reader says as much), but the clock is generous enough to be ignorable.

Two house rulings tonight, both logged to the gaps file. The module ships its difficulties in a d20 idiom ("Difficulty 12", "16+", skills called Perception and Concealment) that does not exist in the OT d6 engine, so we converted on the fly. And the prebuilt protagonist Cael Morne arrives with an archetype and a backstory but no numeric stat line, so we built him on the canonical Infiltrator profile and bumped OPINT to Good for the lynx senses. Neither slowed play. Both want a one-line fix in the reader.

// DISPOSITION
RESULTOperator win // ghost intact. Chip, all three of Vesna's fragments, the map fragment, and Mission 2 leverage recovered; clean exit on Turn 7 with no faction confirmation. One read short of best case: the advance element's scan frequency was lost to the second natural 1.
CASUALTIES // OPERATORNone. Cael took zero wounds // the run never touched combat. One gene-drift spike spent (proprioception failure, T6).
CASUALTIES // OTHERVesna Ostrova, dead of prior wounds (the scenario's fixed loss; not caused by Cael). No Pale Roster casualties // no contact made.
MVPCael's lynx OPINT, specifically the Turn 2 natural-6 boot-print read that flipped the whole scene: someone had been standing at that window watching, not cleaning and leaving. Everything downstream reads off that one detail.
RUN IT YOURSELF: FALSE SIGNAL // MISSION 1 // core engine: OPERATOR TACTICS CORE
A CHIP HE COULD NOT YET READ AND A NAME THAT WAS ALMOST HIS OWN.

THE DICE ARE ON RECORD//NO PIER LOG // NO CUT CABLE//DRIFT SPIKE T6 // PROPRIOCEPTION FAILURE//SWEEP TEAM ARRIVES TO A DEAD WOMAN//SHOW YOUR WORK//FALSE SIGNAL // MISSION 1// THE DICE ARE ON RECORD//NO PIER LOG // NO CUT CABLE//DRIFT SPIKE T6 // PROPRIOCEPTION FAILURE//SWEEP TEAM ARRIVES TO A DEAD WOMAN//SHOW YOUR WORK//FALSE SIGNAL // MISSION 1//